Square Enix has released a patch for Final Fantasy 7 Rebirth on PS5, which addressed a few bugs as well as visual and performance issues.
Update 1.020 added “Sharp” and “Smooth” options to the JRPG’s Performance mode, which should improve players’ visual experience. As is quite often the case with very minor graphics changes, users seem to be split on their actual effectiveness – some early user reports claim that textures have been improved in the “Sharp” setting, while others find the title to look better thanks to the “Smooth” setting. As always, such observations are quite subjective.
What’s important is that everyone seems to agree that there have been visual improvements in Performance mode, even though they are small. Plus, the game appears to be running more smoothly as well, which is a neat bonus.
Visual changes aside, Square Enix improved the gliding controls and mini-game camera, which were two points of great frustration for many players.
You can find the full FF7 Rebirth update 1.020 patch notes below.
FF7 Rebirth update 1.020 patch notes
- Corrected typos and omissions in some texts.
- Fixed an issue with the controlled character that would occur under certain conditions on the map.
- Fixed an issue where Red XIII's abilities “Lunatic High” and “Warrior's Inspiration” were easily canceled during battle.
- Fixed an issue where enemies would stop under certain conditions during battle.
- Fixed a progress issue that occurred under certain conditions in the story.
- Improved frame rate and overall game stability.
- Added “Sharp” and “Smooth” options to the Performance mode screen output settings.
- Improved graphics quality.
- The camera's reverse setting is now reflected in the “gliding” mode when operating a sky Chocobo.
- Reverse camera settings are reflected in the target mini-game camera.
- Enhanced guidance support while climbing the vines in the location “Mithril Mine”.
- Added difficulty settings to the customization screen for mini-games “Condor Fort” and “Gambit Gears”.
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