Through nine weeks, Ohio State’s pace of play has been a topic of widespread discussion. Ryan Day and his offensive staff have been content with slowing the game down and calling it almost like an NFL game. Heading into their 10th game, the Buckeyes are averaging 63.3 plays per game on offense. Compared to the other contenders currently in the College Football Playoff field, Ohio State is running nearly 10 fewer plays.
The national folks began to catch onto the trend heading into last week. The Big Ten Network broke it down for the broadcast on Saturday, citing that the Buckeyes, in an extended season, will essentially play one less game than the rest of the field. On the surface, it’s great for keeping players healthy and preventing overexertion of stars. Digging deeper, there could be just as many risks as rewards.
Ohio State’s Pace of Play is a Double-Edged Sword
Good: Rest
The most obvious benefit is the workload. At 63.3 plays per game, Ohio State would run about 760 plays in a 12-game schedule. Meanwhile, Indiana is on pace for 847, Texas A&M for 828, Alabama for 820, and Georgia for 874. Four of those five teams will likely play that 13th game, but will be rewarded with a bye in the CFP. Ohio State could run 87 fewer plays than Indiana. It can be considered to be an extra informal bye week.
Last year, Ohio State played 16 games, by far the most in program history. If it wants to win another title, it will have to play another 16 games this year. That’s 32 games in a two-year span. It takes some programs two and a half years to reach that number of games.
If this pace of play holds through 16 games, Ohio State will play nearly two games less in terms of snaps compared to whoever it plays in the final.
One thing that we often forget when it comes to college football is that these are still young men.
Jeremiah Smith is only 19 years old. He will play his 28th college football game on his 20th birthday on November 29 in Ann Arbor. That is a lot of wear and tear on such a young body. Yes, he is built like an NFL player, and the Buckeyes’ strength and conditioning program is top-notch, but that’s a lot to handle.
Controlling the number of snaps is a great way to keep Smith,
Julian Sayin, and the rest of the offense fresh for what they expect to be another deep CFP run.
Bad: Thin Margin For Error
With this, it’s more like an NFL game. In the NFL, decent offenses are lucky to have the ball more than twice in a single quarter. With Ohio State’s pace of play this year, it’s similar, assuming it doesn’t rip off an explosive play or two. With that, each third down becomes that much more important. Any drive that doesn’t result in points can come back to haunt.
While Ohio State has the horses to unleash, it’s hard to flip that switch. It’s increasingly more difficult when you try to flip that switch in the CFP against a top SEC team rather than…Purdue.
The Buckeye offense had the ball for eight drives, not including the two at the end of the halves where they knelt the ball. In the first and third quarters, they had the ball once. Of those eight drives, one resulted in a punt and another in an interception thrown in the endzone. So, Sayin led the offense down to six scoring drives. That’s not bad, but against a team that can actually play offense, it will come back to haunt them. Purdue wasn’t ever a threat, but Michigan might be in a few weeks, even if the Wolverines’ offense is just as anemic.
Every drive has to come away with points. Even with an elite defense on the other side, taking the air out of the ball as they do means every play matters. Purdue led the game 3-0 after one quarter. Luckily, Day’s offense kicked it into gear in a 24-point second quarter.