
Combinatorial mathematics Ph.D candidate Richard Garfield debuted the world’s first trading card game at GenCon 1993: Magic: The Gathering. Two years prior, the then-fledgling company Wizards of the Coast had refused Garfield’s initial board game project, so he challenged Wizards’ founder Adkinson to name an idea, any idea, and he would build a game around it. Amused, Adkinson suggested a simple but distracting game, something good for downtime at gaming conventions. By the end of that first convention, they’d completely sold out with 2.5 million cards—and even then, they couldn’t have imagined how successful this game would become.
Magic is now played by approximately 50 million players worldwide and made 1.72 billion dollars in 2025. There are over 30,000 unique Magic cards out there in the wild. International Magic championships offer prize money in the hundreds of thousands of dollars. While these are impressive numbers, they can sometimes make the game seem inaccessible for players just starting out. The truth is, Magic is exactly as simple or as complicated as you want it to be.
Today, let’s focus on the simple. What is Magic: The Gathering, how do you play it, and what else should a beginner know? Let’s get into it.
Magic: The Gathering is a strategic trading card game in which players compete to defeat each other using combinations of spells. You defeat someone when their life reaches 0, and win when you have no other opponents remaining. Games can include two or more players without limit, though 2-5 is the normal range. Each player begins with 20 life ainbond a deck of 60 cards. Your deck is also known as your Library.
Players start with seven cards in hand, drawn from the top of their shuffled Library. At the beginning of each individual’s turn, they get to draw a single card from the top of their Library. This is called the Draw Phase.
While Magic: The Gathering strategies vary wildly depending on the decks, each player’s first turn almost always starts the same: you play a card called a Land.
Magic cards come in six main types: Creatures spells, Instant spells, Sorcery spells, Enchantment spells, Artifact spells, Planeswalker spells, and Lands. You’ll note that Lands are the only cards that aren’t spells; instead, Lands give you Mana, which powers your spells. Each land produces a certain color of Mana: white (Plains Lands), blue (Island Lands), black (Swamp Lands), red (Mountain Lands), and green (Forest Lands).
Here’s a quick rundown of the main spell types—
Nonland cards have a Mana Cost in their top right corner. This is the required amount of Mana needed to cast the spell and activate it in the game. Mana costs can include specific colors of Mana, or generic Mana, which can be Mana of any color.
For each of these symbols, you will need one Mana of the corresponding color.
But a grey ‘6’ in a circle means you can use six mana of any color!
Playing a Land simply means placing it from your hand onto the Battlefield (aka the area of play, open to the view of all players). You can play one Land per turn. You can indicate you’re using Mana from a specific Land by rotating that Land sideways, “tapping” it. That way, both you and your opponent can see your available Mana.
Once a land is tapped, it is considered ‘spent’, and can’t be activated again until untapped, which will happen automatically at the start of that player’s next turn. Players use their gathered Mana to cast spells or activate the abilities of cards already on the Battlefield. Choosing how to use that Mana is a huge part of tactical gameplay—but in order to make those choices, you need to be able to read a Magic card correctly.
For example:
The Mana cost is in the top right corner (one generic, one white), but what else is here? The name of the card in the top left (Priest of Possibility), the type of card in the middle bar (Creature, with the creature subtypes of “Kor” and “Cleric”), the expansion symbol to the right at the middle bar (Alchemy 2023), with its color indicating the rarity (in this case gold, meaning this is a Rare card). The Creature’s in-game abilities will be described in the central box, along with flavor text, sometimes.
Then, finally, we have the battle stats! First is the Creature’s Power (2, in this case), which signifies how much damage the card deals in combat. The Creature’s Toughness, that second number (also a 2), is how much damage it can sustain before it’s removed from the battlefield.
Magic has several different spaces for cards to be, and it’s important to discuss them before we dive into gameplay.
Many prebuilt decks come with a handy card that lays out the steps of your turn pretty clearly:
To elaborate a little further—
The intricate strategies of Magic lie not only in the tactical gameplay of cards, but also in the construction of a player’s deck. Deck building is an additional skill separate from gameplay, though complimentary to it. If you’re just starting out though, no need to worry! There are plenty of pre-built decks that are plenty strong. You’ll find your own playstyle and deck building preferences as you become more comfortable with the game.
Magic is for everyone. Always will be—always has been. I hope that armed with this knowledge, you too may decide to gather yourself some magic!
For more information, Geek & Sundry has a YouTube series demonstrating gameplay in action, and further instructional guides for beginners!
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