With Sonic Racing Crossworlds Open Network Test currently active as of August 29th, 2025, and the release of the game later in September, it is fun to think about what sort of tracks we will get to race on. As while some games the characters make the game, with racing titles it is important to have distinct and interesting designed tracks for the racers to play on.
A history as long as Sonic the Hedgehog’s means the possibilities for potential locales to include are seemingly endless. As on top of the iconic platforming titles that began on the SEGA Genesis, the blue blur has been part of a few key racing titles that have been remembered within the community–for better or worse. Cultivating into the newest title here which aims to celebrate the history of Sonic the Hedgehog both on and off the race track–where could these characters cross over to in Sonic Racing Crossworlds?
Since the highlight of Sonic Racing Crossworlds’ Open Network Test comparatively to the previous PS5 Closed Beta Test being the addition of Sonic Riders’ Babylon Rogues as well as the Extreme Gear hoverboards most notable to the game, why not add the memorable first track from the game?
Sonic Riders introduced players to a very unique futuristic world that Sonic and friends are invited to, participating in the Extreme Gear Grand Prix to see who’s the fastest on the available rides in the game. Of all the times Sonic has been in a racing title, this was easily the most unique compared to either having him on-foot or driving a sports car–so it is very fun to see it represented in some fashion with Sonic Racing Crossworlds.
With that, its important to remember the world that Jet, Wave, and Storm are more familiar with to even the playing field with the rest of the cast. Though we have seen that White Cave is set to appear, so it has gone acknowledged to SEGA.
Coming from what might be Sonic’s most infamous time in the racing genre–and his only substantial 3D title on the SEGA Saturn, Sonic R pits the core cast in a modest set of tracks. Sonic is even getting to race on foot, something that feels a little fitting for who has been called the fastest in his world–though characters like Eggman and Amy Rose joined the race driving vehicles themselves.
After collecting the 7 Chaos Emeralds throughout the race, a final track is unlocked that might just be the most interesting one to bring over–Radiant Emerald. Being what could be said to be the Rainbow Road equivalent, in Mario Kart terms, it’s the ultimate race that caps off all there is to see in the game. Featuring a design of a crystalized track that changes color, it has an otherwise simplistic visual–maybe this could be introduced into Sonic Racing Crossworlds as a Crossworld as opposed to a regular race track?
Coming from Sonic Adventure, it is part of Twinkle Park where Sonic rides a hover bumper car through. It feels like a bit of an easy pull for race tracks. As we’ve seen existing zones from the series like Apotos from Sonic Unleashed and Sweet Mountain from Sonic Colors be introduced, a stage from Sonic’s first major 3D title on the SEGA Dreamcast feels expected.
Being in an amusement park, lots of attractions can be seen throughout the place–with Sonic, Amy, and Big traversing the stage in the original game. In particular, after beating the original stage, you unlock an extra mini-game that just focuses on the bumper car track. It was able to be played as any character in the original Sonic Adventure, where each rode a color-coded car.
A little surprising to yet see a zone come from the popular Sonic Mania, Mirage Saloon feels like the best fit of the original zones in the game to be turned into a race track. While many would alternatively go with Studiopolis, as it is the zone most associated with the game, Mirage Saloon has many set-pieces that would be more unique and a good way to include fan service.
The boss of the zone, plastered all around town with a wanted poster, was in reference to classic characters Fang, Bean, and Bark. While they may not become racers, they could at least be featured in the game somewhere that players can get a little excited about. Besides, with a concept like “traversing many worlds,” it only makes sense to be able to travel to the past, right?
Being the penultimate zone from Sonic 3 & Knuckles, Sky Sanctuary is an iconic zone–where Sonic, Tails, and Knuckles climb the ruins to reach the Death Egg. Only to be stopped by the new Mecha Sonic, who combats the heroes to aid in Dr. Eggman’s plans. It is a location that would later be brought back in Sonic Generations, where the current-day and older Sonic return to the zone for new levels.
While it may seem overdone to bring back classic zones previously visited in Sonic Generations, this zone in particular was also a race track already in Sonic & All-Stars Racing Transformed. Being a double reference, it could be a nice return to not only a classic zone but also to return to an old race as tracks from Team Sonic Racing have also made their way into the game.
Sonic the Hedgehog features all sorts of colorful locations that would be fun to see again in Sonic Racing Crossworlds. While it may seem like it is difficult for the brand to be able to move to new lands, for anniversary titles or side games, such as Sonic Racing Crossworlds, softens the blow a little bit. With the game releasing soon, there are still many sights to behold both on release day and beyond, with downloadable content, such as PAC-MAN crossing over, and Persona 5’s Joker, that players will get a chance to play on September 1st, 2025, during the Open Network Test.
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