There are loads of city-building and strategy game players out there who almost never finish any of their cities or campaigns – “finish” as in: Complete whatever the ultimate goal is. Why? Frankly, a lot of games get too tedious once you become too successful. All that’s left to do is paint the map as you send unbeatable armies around the globe, hitting the end-turn button in a rhythm that would make any drummer proud. It’s the same for city-builders: Once you’ve got access to all the resources you’d ever want, what point is there in playing? Why not start a new game again, dealing with the excitement of the initial challenge, the resource scarcity, the phase in which every move must be the correct one in order for you to survive? It feels like Eremite Games, the developer of Against the Storm, asked the same question and designed its roguelike city-builder as a response to it. Against the Storm is essentially a post-apocalyptic game, but – thanks to its somewhat grim and unique fantasy setting – it’s more m