Unleash Primal Fury in the newest DLC for Age of Wonders 4, the turn-based strategy game by Triumph Studios and Paradox Interactive. Focusing on tribal cultures living in harmony with their surroundings and worshiping the spirits of nature as their deities, Primal Fury has many animal units in store. However, with the Primal Culture and two Tomes of Magic being added as well, these beasties are just the tip of the mammoth tusk.
Many of these units are designed around a hit-and-run style of combat that slowly whittles down an enemy in guerilla warfare, giving you that feeling of outsmarting an invading force that dares trample your territory. Tribal armies quickly close the gap with enemy forces before vanishing to strike once more after a short period of recovery – for this, they have many abilities that combine movement and attacks.
Here are all new units in Age of Wonders: Primal Fury in one handy overview so you can start strategizing immediately.
Type: Fighter, Origin: Wildlife
Type: Ranged, Origin: Primal Culture
Type: Shield, Origin: Primal Culture
Type: Scout, Origin: Primal Culture
Type: Support, Origin: Primal Culture
Type: Shock, Origin: Primal Culture
Type: Shock, Origin: Wildlife
Type: Skirmisher, Origin: Wildlife
Type: Mythic, Origin: Primal – Mire Crocodile
Type: Mythic, Origin: Primal – Storm Crow
Type: Mythic, Origin: Primal – Glacial Mammoth
Type: Mythic, Origin: Primal – Dune Serpent
Type: Mythic, Origin: Primal – Tunneling Spider
Type: Mythic, Origin: Primal – Sylvan Wolf
Type: Mythic, Origin: Primal – Ash Sabertooth
Type: Polearm, Origin: Primal Culture
Type: Skirmish, Origin: Tome of Fey Mists
Type: Shock, Origin: Wildlife
Type: Fighter, Origin: Wildlife
Type: Skirmisher, Origin: Tome of the Stormborne
Type: Shock, Origin: Wildlife
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