Marvel Rivals team-up abilities are the key to turning a difficult match in your favor, assuming you use the right one at the right time. These special skills activate when the right combination of characters is present on the same team, and while they’re all useful in some way, some are certainly more worthwhile than others.
Our Marvel Rivals team-up abilities guide lists every co-op skill available as of Season 0 and makes some recommendations for the best team-up abilities.
Team-up abilities are special skills or passive bonuses that activate when a certain combination of characters is together in a team. Each ability has one hero that must be present to trigger the skill. For example, the Symbiote Bond team-up gives Spider-Man and Peni Parker an extra offensive ability, but only when Venom is on their team. If Venom and Spider-Man are together, Spidey gets the skill. If Spider-Man and Peni Parker are on a team without Venom, they don’t get anything.
The catalyst character typically gets nothing out of the deal, and in some cases, it means a little extra work for them. In Hulk and Wolverine’s team-up, for example, Hulk has to stay within sight of Wolverine, agree to start the move, and aim the toss before hurling him.
Some characters are part of multiple team-ups. Hulk has his Wolverine toss, but he can also passively buff Iron Man and Dr Strange’s skills as well. Coordinating all of these is rough if you’re playing solo with a team of strangers, but they’re worth bearing in mind if you see an ally change to a character whose team-up ability might help give your party an advantage.
Marvel Rivals has 15 team-up abilities as of Season 0. We’ve presented them where the first character listed is the one required to activate the ability.
Fastball Special
Gamma Charge
Metallic Chaos
Planet X Pals
Ammo Overload
Guardian Revival
Atlas Bond
Chilling Charisma
Symbiote Bond
ESU Alumnus
Lunar Force
Allied Agents
Voltaic Union
Ragnarok Rebirth
Dimensional Shortcut
Any team-up ability can make a sizeable difference during a tough match, but these have the most utility.
Loki and Thor are a bit mid on their own, but reviving them in the middle of a battle disrupts enemy plans and saves them having to lumber back across the battlefield. Guardian Revival lets you play a bit loose and free with Star-Lord or Mantis, at least until you use your free revive, and Ammo Overload means that, if Punisher or Winter Soldier stay close, they can demolish anything nearby.
Moon Knight is dangerous enough without any help, so the added bonus of going invisible makes him even more useful. Dr Strange and Iron Man are pretty strong in the right circumstances, and Hulk’s passive buffs make it easier to take advantage of those circumstances.
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