The original Amanda the Adventurer was a surprise hit—part Blue’s Clues, part Hereditary, and all VHS-fueled dread. You played as Riley Park, a woman unraveling the mystery behind a stack of cursed children’s tapes. The sequel picks up right where the first left off, but this time, Amanda isn’t just a passive threat. She’s evolving.
According to DreadXP, Amanda the Adventurer 2 introduces new puzzles, expanded environments, and more dynamic interactions with Amanda herself. The tapes are still central, but now they react to your choices more aggressively. Say the wrong word, open the wrong drawer, hesitate too long—and Amanda notices.
The game also adds new characters, including a few that seem to be trapped inside the show with you. Whether they’re allies or bait is unclear, but the vibe is pure ritual: you’re not just watching the tapes—you’re participating in them.
This week’s launch marks the first time the franchise hits consoles, and it’s a smart move. The Switch version alone is going to ruin a few commutes. The game’s short runtime (roughly 2–3 hours) makes it perfect for bite-sized horror sessions, and its replayability hinges on how deep you’re willing to dig into the lore.
And yes, there’s lore. Amanda the Adventurer 2 expands the backstory of Hameln Entertainment, the fictional studio behind the cursed tapes. Expect corporate cover-ups, missing children, and a few nods to analog horror classics like Local 58 and The Walten Files. It’s not just spooky—it’s mythic.
Alongside the console release, DreadXP is rolling out a new update for all platforms. Highlights include:
The update also tightens the game’s pacing, making it easier to replay without losing tension. It’s a small but meaningful refinement—especially for players who want to chase every ending without slogging through the same tape intro 15 times.
What makes Amanda the Adventurer so effective isn’t just the jump scares—it’s the tone. The game weaponizes nostalgia, turning childhood media into an afternoon gone wrong. Amanda’s cheerful voice, the pastel backgrounds, the slow zooms—it all feels familiar until it doesn’t.
And the sequel leans harder into that discomfort. Amanda is creepy and—she’s aware. She breaks the fourth wall, rewrites her own dialogue, and occasionally glitches in ways that feel personal. It’s horror that watches you back.
If you missed Amanda the Adventurer the first time around, the console release is your chance to catch up—and get caught. It’s short, sharp, and deeply weird. And if you’ve already played it on PC, the sequel’s updates and expanded lore make it worth revisiting.
Just remember: when Amanda asks you a question, answer carefully. She’s not looking for the right word. She’s looking for hesitation.
More must-reads:
Get the latest news and rumors, customized to your favorite sports and teams. Emailed daily. Always free!