Clair Obscur: Expedition 33 has been everywhere in gaming news. The RPG developed by Sandfall Interactive and published by Kepler Interactive boasts an intriguing story and an addictive battle system. However, a trending claim that Clair Obscur: Expedition 33 was only made by thirty people isn’t entirely accurate.
Sandfall Interactive’s hit debut RPG currently has a “Very Positive rating” on Steam and a Metacritic score of 92. The story of saving the world from the Paintress, who can paint a number and make everyone of that age vanish, has captivated audiences ever since it was released. In addition to the gorgeous artwork and innovative combat, another thing that has enticed gamers is an ongoing report that it was made by around thirty people.
In the immortal words of Obi-Wan Kenobi, that claim is only true “from a certain point of view.” Yes, Sandfall Interactive’s main development team does consist of around thirty people, but they have other people working for them. According to Rockpapershogun.com, there was a team of eight Korean animators who worked on gameplay animation, a group of over thirty musicians who contributed to the musical score, as well as “dozens on dozens of people that worked on localization, QA, and voice production work.”
People like the idea that the smash hit was only made by thirty people. It gives them hope that small teams can accomplish big things. After all, this game is currently being called a must-play by the gaming community. It’s a success story that many people can only dream of, and the idea that it was made by a tiny, dedicated team inspires people to maybe put together their own small teams and try to make their own games. And hey, if you want to do that, I say go for it, but don’t allow false reports to fill you with unrealistic expectations.
Should people be disappointed that the claim isn’t accurate? Some people undoubtedly will be disappointed, regardless, but this game remains a phenomenal achievement regardless of the development team’s size. Making games requires a lot of hard work and dedication, and sometimes you need more people to help with the burden. Clair Obscur is likely destined to become a classic, no matter how many people worked on it.
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