As promised during the two developer livestreams for Destiny 2, we have a Dev Insight Blog. Much like the recent developer content, there is some new and old information for the Edge of Fate. The Dev Insight details some of the rewards and how we will obtain them in the upcoming expansion. One of the more interesting items to discuss is the new seasonal mods.
By now, most players should be familiar with Destiny 2 gear tiering in the Edge of Fate. The blog gave a refresher on how weapons are affected by gear tiers:
Masterworked Weapons
In the Edge of Fate, masterworked weapons are getting additional stats. On top of the +10 they originally get for the designated stat, all masterworks receive one stat point in each weapon stat. Essentially, this means that if you have a masterworked tier 5 weapon, it receives 5 points to each stat.
Seasonal Mods
Seasonal mods were introduced with Episode: Heresy, and they are making a return in the Edge of Fate. Instead of being available for a specific set, it will apply to every seasonal weapon fitting the archetype. Below is the list of the seasonal mods:
At the start of the Edge of Fate, Destiny 2 players will earn Tier 1 gear. The predominant focus will be on increasing power, with only select gear being Tier 2. From there, players can earn higher tiers through playing on Kepler or using the Portal. Once the raid opens, players will have more challenges to earn pinnacle-tier gear, but they are keeping that a secret for now.
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