Released on July 15, 2025, Destiny 2: The Edge of Fate marked the start of Year 8’s “Fate” saga. Built on Bungie’s revised roadmap—shorter expansions every six months—it introduced Kepler, a non‑linear, Metroid‑inspired setting, revamped gear and user‑flow features, plus the new transportation ability, “Matterspark”. Yet the launch has stumbled. Steam reviews are “Mixed”, concurrency peaked at ~99,000—barely one‑third of The Final Shape’s ~300k—and many players report nausea and design missteps. 1. Ammo & Weapon‑stat Woes A major pain point involves the new “Weapons” stat: it ties reload, handling, and ammo drop to gear investment. While this enables powerfuilds, it penalizes casual play, with ammo brick scarcity during boss encounters triggering backlash. Bungie plans a July 22 patch to fix ammo drops on problem weapons such as grenade launchers and rocket launchers. 2. Movement, Motion Sickness, and UI Overload “Matterspark” enables rolling through tight paths but has caused seasickness for several pla