When one pictures a nice holiday in a remote Austrian village, magic monster slaying isn’t the first thing that comes to mind, but that’s the central issue of Dungeons of Hinterberg’s story. In an attempt to get away from her soul-crushing job as a junior lawyer, Luisa comes to the town of Hinterberg, which three years prior had the entrances to magical dungeons appear, attracting slayers from all over the world to challenge them. With them, they bring prosperity and fortune to the town, but at the cost of its cozy village atmosphere. It strangely parallels how Dungeons of Hinterberg feels with its mechanics. On the one hand, you have the less flashy but much more interesting aspect of puzzle-solving, which is the main drive of most dungeons. These puzzles are well-designed and fun to solve. On the other, you have the combat which, while not actively detrimental to the game, I could’ve done without and it wouldn’t have affected my enjoyment at all. I had teething issues with both the combat and the platformi