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Guide to Blueprint Rooms in The Blue Prince
- Image from Blue Prince courtesy of Raw Fury

The incredibly vast estate of Mt. Holly in The Blue Prince has several types of rooms that you can use to traverse through the large estate, which will allow you access to the Anthechamber. One type of room is what the game calls Standard Blueprint Rooms, they’re indicated by a blue border around their edges when they pop up.

Now, these are the common rooms that you’ll most likely be drafting. And most of them have neither beneficial nor detrimental effects when entering them. Basically, you can use them as some sort a safe zone or a nice little transition zone that doesn’t really cost you much of anything as you plan out your route. 

List of Standard Blueprint Rooms In The Blue Prince

Screenshot of Standard Blueprints courtesy of Dogubomb and Raw Fury

Let’s go over the Standard Blueprint Rooms. They make up the bulk of the rooms you’ll be using, and there are, dun, dun, dun! 46 rooms! What makes them even better is that most of them don’t cost anything to enter! Here’s a quick look!

Name
Type
Rarity
Function
Rooms 001-012
1 The 

Foundation

Permanent,

Blueprint

Rare Does not reset each day
2 Entrance 

Hall

Permanent

Blueprint

N/A Starting point  room
3 Spare

Room

Blueprint Common N/A 
4 Rotunda Blue Print Rare Rotates 

(cost 3 gems)

5 Parlor Puzzle,

Blueprint

Common Contains a puzzle
6 Billiard Room Puzzle,

Blueprint

Common Contains a puzzle
7 Gallery Puzzle,

Blueprint

Rare Contains a puzzle
8 Room 8 Puzzle,

Blueprint

Rare Contains a puzzle
9 Closet Blueprint,

Dead-End

Common Contains 2 random items
10 Walk-In Closet Blueprint,

Dead-End

Standard Contains 4 random items
11 Attic Blueprint,

Dead-End

Rare Contains 8 random items 

(cost 3 Gems)

12 Storeroom Blueprint,

Dead-End

Common Contains 1 Key, 1 Gem, 1 Coin
Rooms 013-024
13 Nook Blueprint Common Contains 1 Key
14 Garage Blueprint,

Dead-End

Unusual Contains 3 Keys
15 Music Room Blueprint Unusual Contains 1 Major Key and 1 Minor Key 

(Costs 2 Gems)

16 Locker Room Spread,

Blueprint

Rare Spreads Keys throughout the Estate

(Costs 1 Gem)

17 Den Blueprint Common Contains 1 Gem
18  Wine Cellar Blueprint,

Dead-End

Unusual Contains 3 Gems
19 Trophy Room Blueprint Rare Contains 8 Gems

(costs 5 gems)

20 Ballroom Entry,

Blueprint

Unusual Whenever you enter the Ballroom, sets your Gems to 2.

(Costs 2 Gems)

21 Pantry Blueprint Common Contains 4 Coins
22 Rumpus Room Blueprint Standard Contains 8 Coins

(Costs 3 Gems)

23 Vault Blueprint,

Dead-End

Rare Contains 40 Coins

(Costs 3 Gems)

24 Office Spread,

Blueprint

Standard Opportunity to earn and spread Coins across The Estate

(Costs 2 Gems)

Rooms 025-036
25 Drawing Room Drafting,

Blueprint

Common You may draw new Floor Plans when drafting in this room 

(Costs 1 Gem)

26 Study Drafting,

Blueprint,

Dead-End

Unusual While drafting, you may spend Gems to redraw floorplans up to 8 times
27 Library Drafting,

Blueprint

Unusual Discover less common Floor Plans while drafting in the Library
28 Chamber of Mirrors Drafting,

Blueprint,

Dead-End

Rare You can now draft second copies of rooms you already have in your house
29 The Pool Drafting,

Blueprint

Standard Adds the Locker Room, Sauna, and Pump room to today’s Draft Pool 

(Costs 1 Gem)

30 Drafting Studio Drafting,

Blueprint

Rare Select a new floorplan to permanently add to your estate’s draft pool
31 Utility Closet Mechanical,

Blueprint,

Dead-End

Standard Contains a Breaker box to power up or down specific rooms
32 Boiler Room Mechanical,

Blue Print

Unusual Contains a Power Source to power connecting rooms

(Costs 1 Gem)

33 Pump Room Mechanical,

Blueprint,

Addition

Unusual Control water flow throughout the Estate
34 Security Mechanical,

Blueprint

Standard View inventory of all items currently in the house
35 Workshop Mechanical,

Blueprint

Unusual Combine inventory of all items currently in the house
36 Laboratory Mechanical,

Blueprint

Standard Trigger Experimental House Features
Rooms 037-046
37 Sauna Tomorrow, 

Blueprint,

Dead-End,

Addition

Unusual Tomorrow, you will start the day with 20 extra Steps
38 Coat Check Tomorrow, 

Blueprint,

Dead-End

Standard Check one item and retrieve it on another day
39 Mail Room Tomorrow,

Blueprint,

Dead-End

Unusual A package will be delivered here the day after drafting this room
40 Freezer Tomorrow,

Blueprint,

Dead-End

Rare Freezes your accounts. 

Coins and Gems will not reset at the end of the day, but cannot be adjusted or used for the rest of the day

41 Dining Room Blueprint Standard Each, a meal is served in the Dining room after Rank 8 has been reached
42 Observatory Blueprint Standard Adds 1 Star for each time you drafted the Observatory

(Costs 1 Gem)

43 Conference Room Spread,

Blueprint

Unusual Whenever items would be spread throughout the house, they are placed in this room instead
44 Aquarium Counts as All

Room types

Unusual The Aquarium is every color of room

(costs 1 gem)

45 Antechamber Blueprint,

Objective

N/A The Antechamber is the initial Objective
46 Room 46 Blueprint,

Objective

N/A Room 46 is the Main Objective

This article first appeared on Total Apex Gaming and was syndicated with permission.

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