The incredibly vast estate of Mt. Holly in The Blue Prince has several types of rooms that you can use to traverse through the large estate, which will allow you access to the Anthechamber. One type of room is what the game calls Standard Blueprint Rooms, they’re indicated by a blue border around their edges when they pop up.
Now, these are the common rooms that you’ll most likely be drafting. And most of them have neither beneficial nor detrimental effects when entering them. Basically, you can use them as some sort a safe zone or a nice little transition zone that doesn’t really cost you much of anything as you plan out your route.
Let’s go over the Standard Blueprint Rooms. They make up the bulk of the rooms you’ll be using, and there are, dun, dun, dun! 46 rooms! What makes them even better is that most of them don’t cost anything to enter! Here’s a quick look!
Name |
Type |
Rarity |
Function |
|
Rooms 001-012 |
||||
1 |
The
Foundation |
Permanent,
Blueprint |
Rare | Does not reset each day |
2 |
Entrance
Hall |
Permanent
Blueprint |
N/A | Starting point room |
3 |
Spare
Room |
Blueprint | Common | N/A |
4 | Rotunda | Blue Print | Rare |
Rotates
(cost 3 gems) |
5 | Parlor |
Puzzle,
Blueprint |
Common | Contains a puzzle |
6 | Billiard Room |
Puzzle,
Blueprint |
Common | Contains a puzzle |
7 | Gallery |
Puzzle,
Blueprint |
Rare | Contains a puzzle |
8 | Room 8 |
Puzzle,
Blueprint |
Rare | Contains a puzzle |
9 | Closet |
Blueprint,
Dead-End |
Common | Contains 2 random items |
10 | Walk-In Closet |
Blueprint,
Dead-End |
Standard | Contains 4 random items |
11 | Attic |
Blueprint,
Dead-End |
Rare |
Contains 8 random items
(cost 3 Gems) |
12 | Storeroom |
Blueprint,
Dead-End |
Common | Contains 1 Key, 1 Gem, 1 Coin |
Rooms 013-024 |
||||
13 | Nook | Blueprint | Common | Contains 1 Key |
14 | Garage |
Blueprint,
Dead-End |
Unusual | Contains 3 Keys |
15 | Music Room | Blueprint | Unusual |
Contains 1 Major Key and 1 Minor Key
(Costs 2 Gems) |
16 | Locker Room |
Spread,
Blueprint |
Rare |
Spreads Keys throughout the Estate
(Costs 1 Gem) |
17 | Den | Blueprint | Common | Contains 1 Gem |
18 | Wine Cellar |
Blueprint,
Dead-End |
Unusual | Contains 3 Gems |
19 | Trophy Room | Blueprint | Rare |
Contains 8 Gems
(costs 5 gems) |
20 | Ballroom |
Entry,
Blueprint |
Unusual |
Whenever you enter the Ballroom, sets your Gems to 2.
(Costs 2 Gems) |
21 | Pantry | Blueprint | Common | Contains 4 Coins |
22 | Rumpus Room | Blueprint | Standard |
Contains 8 Coins
(Costs 3 Gems) |
23 | Vault |
Blueprint,
Dead-End |
Rare |
Contains 40 Coins
(Costs 3 Gems) |
24 | Office |
Spread,
Blueprint |
Standard |
Opportunity to earn and spread Coins across The Estate
(Costs 2 Gems) |
Rooms 025-036 |
||||
25 | Drawing Room |
Drafting,
Blueprint |
Common |
You may draw new Floor Plans when drafting in this room
(Costs 1 Gem) |
26 | Study |
Drafting,
Blueprint, Dead-End |
Unusual | While drafting, you may spend Gems to redraw floorplans up to 8 times |
27 | Library |
Drafting,
Blueprint |
Unusual | Discover less common Floor Plans while drafting in the Library |
28 | Chamber of Mirrors |
Drafting,
Blueprint, Dead-End |
Rare | You can now draft second copies of rooms you already have in your house |
29 | The Pool |
Drafting,
Blueprint |
Standard |
Adds the Locker Room, Sauna, and Pump room to today’s Draft Pool
(Costs 1 Gem) |
30 | Drafting Studio |
Drafting,
Blueprint |
Rare | Select a new floorplan to permanently add to your estate’s draft pool |
31 | Utility Closet |
Mechanical,
Blueprint, Dead-End |
Standard | Contains a Breaker box to power up or down specific rooms |
32 | Boiler Room |
Mechanical,
Blue Print |
Unusual |
Contains a Power Source to power connecting rooms
(Costs 1 Gem) |
33 | Pump Room |
Mechanical,
Blueprint, Addition |
Unusual | Control water flow throughout the Estate |
34 | Security |
Mechanical,
Blueprint |
Standard | View inventory of all items currently in the house |
35 | Workshop |
Mechanical,
Blueprint |
Unusual | Combine inventory of all items currently in the house |
36 | Laboratory |
Mechanical,
Blueprint |
Standard | Trigger Experimental House Features |
Rooms 037-046 |
||||
37 | Sauna |
Tomorrow,
Blueprint, Dead-End, Addition |
Unusual | Tomorrow, you will start the day with 20 extra Steps |
38 | Coat Check |
Tomorrow,
Blueprint, Dead-End |
Standard | Check one item and retrieve it on another day |
39 | Mail Room |
Tomorrow,
Blueprint, Dead-End |
Unusual | A package will be delivered here the day after drafting this room |
40 | Freezer |
Tomorrow,
Blueprint, Dead-End |
Rare |
Freezes your accounts.
Coins and Gems will not reset at the end of the day, but cannot be adjusted or used for the rest of the day |
41 | Dining Room | Blueprint | Standard | Each, a meal is served in the Dining room after Rank 8 has been reached |
42 | Observatory | Blueprint | Standard |
Adds 1 Star for each time you drafted the Observatory
(Costs 1 Gem) |
43 | Conference Room |
Spread,
Blueprint |
Unusual | Whenever items would be spread throughout the house, they are placed in this room instead |
44 | Aquarium |
Counts as All
Room types |
Unusual |
The Aquarium is every color of room
(costs 1 gem) |
45 | Antechamber |
Blueprint,
Objective |
N/A | The Antechamber is the initial Objective |
46 | Room 46 |
Blueprint,
Objective |
N/A | Room 46 is the Main Objective |
More must-reads:
Get the latest news and rumors, customized to your favorite sports and teams. Emailed daily. Always free!