Amplitude is giving away new content for its turn-based 4X strategy game Humankind for free at the moment: You can claim the Para Bellum Wonder Pack, which contains six world wonders, on Steam for free until May 10, 2023. The base game’s price is reduced by a hefty amount as well, being off 80% at the moment.
Para Bellum, which is named after an adage found in Roman writer Vegetius’ work on warfare, focuses on world wonders with a military usage. “Let him who desires peace prepare for war,” wrote Vegetius – a sentiment which, sadly, has a lot of relevance in today’s geopolitical climate.
You can prepare your people in Humankind for war with these six wonders:
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Stables of Pi Ramesses (Era 1)
- +1 Horse Deposit.
- +1 Land movement speed.
- -25% cost for Cavalry and Land Vehicle.
- -25% upkeep for Cavalry and Land Vehicle.
- +2 Combat Strength on Cavalry and Land Vehicle.
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Colosseum (Era 2)
- -50% stability penalty on empire during all out war.
- +5% money on empire per declared war.
- +5% money on empire per received war.
- +4 stability per adjacent district.
- On war, narrative event:
- Choice 1) Generate the most recent 2 Militia units on city with Colosseum.
- Choice 2) give +10 War Support against the opponent.
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Citadel of Alamut (Era 3)
- +10 Faith per adjacent mountain.
- +10 stealth max for all stealth units.
- -25% cost for stealth units.
- +4 Combat Strength on ambush.
- +1 Detection on empire.
- Apply "Marked" status on all revealed stealth armies on empire at the beginning of the turn.
- "Marked": Similar to "lost at sea"; If the unit begin their next turn in the territory of the Citadel's owner, they are destroyed.
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Hôtel des Invalides (Era 4)
- Units can regenerate outside their own territories for half their regeneration.
- +1 Combat Strength on units with veterancy lvl 1 or above.
- Disband unit: gain 100 money per unit the disbanded unit had destroyed.
- Disband units outside their own territories still give the pop back to capital.
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Kaiserliche Werft (Era 5)
- Coastal water only.
- Works as harbor.
- +20 industry per harbor in your empire.
- Naval Spawn point.
- -25% industry cost on naval units on empire.
- Allow repair action with money inside the empire at half the price for naval units.
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The Pentagon (Era 6)
- +20 Fortification for all districts on empire.
- -25% cost on units with bombardment action.
- Allow bombardment action 1 more time for all units (naval/land/aerial) with the bombardment ability.