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MTG Edge of Eternities Has Landed, but Does It Live Up to the Hype?
- Image of Edge of Eternities, Courtesy of Wizards of the Coast

Alright, MTG fans, buckle up. Edge of Eternities, the shiny new Magic: The Gathering set, is here, and boy, it’s cosmic. Literally. We’re talking spaceships, planets, and mechanics that make my head spin (in the best way possible). But let’s face it, with every new MTG set drop, the question swirling in every player’s head is always the same: “Is this set worth my hard-earned cash, or am I better off getting burned by yet another overpriced draft night?”

Well, fear not, dear reader. I sunk way too many hours into Edge of Eternities Sealed and Draft, and I’ve lived to tell the tale. Here’s everything you need to know about what’s sure to be the most debated set of the year.

Why Does Edge of Eternities Feel so Different?

Look, we MTG junkies are used to grinding games longer than Teferi’s patience lasts. Edge of Eternities? Nah, this set plays FAST. Blink and you’ll miss the action.

Unlike some of its predecessors (Final Fantasy and Aetherdrift, you know what you did), Edge of Eternities doesn’t waste your time with graveyard mechanics that have you playing cards twice or mitigating land flood with endless recursion. Nope. Here, it’s all about the board. Decisions hit harder because you’re constantly weighing whether to ramp with those sweet Lander tokens or just commit something beefy to the field. Oh, and did I mention VOID? If you thought Revolt was spicy, wait till you see what happens when triggers go off every time a permanent gets warped into oblivion.

P.S. If you’ve never been betrayed by Warp mechanics making your creatures vanish at just the wrong time, it’s a rite of passage you’ll unlock with this set. Be warned, friend.

The Colors You Need to Be Playing

Alright, real talk. I gave my all to play around with a variety of color combos, but a few standouts clearly have the upper hand. Here’s the TL;DR guide, because I know you don’t have all day:

Black-White with a Dash of Blue

Deadly removal? Check. Reliable draw engines? Double check. This combo is solid if you hate people and want all their stuff off the board. But hey, keep an eye on your mana curve, or you’ll be crying into your draft deck when you flood out like I did.

Red-Green Ramp

Here’s what I’ll say. If you like stompy decks that make everyone at the table hate you, this is it. Lander tokens + ramp = absolute chaos. Bonus points because this deck is absurdly forgiving. Fewer removal spells? Who cares when you’ve got enormous monsters and more mana than you know what to do with?

Blue-Black

Drawing cards is fun! Winning games because you keep drawing answers is even better. This archetype thrives on synergy and always has something brewing up its sleeves.

Mechanics You’ll Love to Hate

MTG Edge of Eternities Has Landed, but Does It Live Up to the Hype? 1 Image of Edge of Eternities, Courtesy of Wizards of the Coast
  • Void: Say goodbye to your predictable “block and pass” mindset. Every combat step comes with the horrifying realization that your opponents could warp and void some nonsense onto the board and ruin your life. Strategy? Always assume the worst.
  • Warp: At first, Warp feels like a blessing. Who doesn’t want an extra card on the cheap? But then you remember that warped creatures WILL vanish after they’ve had their turn to shine. Forget this golden rule at your peril, and enjoy explaining to your opponent why you left yourself wide open for a swing.
  • Station: Vehicles and Planets that charge up like they’re in Dragon Ball Z? Yes, please. But seriously, this mechanic turns every turn into a multi-step chess match. Prep your board while fending off attacks, or risk losing your big plans to a single counterspell.

Some Top Cards to Watch Out For

  • Focus Fire: One White mana, one massive headache for your opponent. Cheap removal has never been this obnoxiously good.
  • Terrapact Intimidator: Lowkey broken. When your opponent drops this, you’re basically spoon-feeding them value.
  • Survey Mechan: Love at first draw. It’s a Hexproof flyer that doubles as a late-game engine. If you draft this, protect it like it’s your firstborn.

Finally, My Not-Quite-Expert Tips for Pre-releasing Like a Pro

  1. Pick the Good Warp Cards – Not all Warp is created equal. If it doesn’t give you major “Adventure card from Eldraine” vibes, it might not be worth it.
  2. Remember Utility Tokens Exist – Don’t sleep on Lander tokens; they’re deceptively OP for both ramp and synergy.
  3. Expect Surprise Flyers – You know what they say in every set. “Flyers win games.” Edge of Eternities? Still true.
  4. Don’t Forget About Void Triggers – Expect the unexpected. Always. MTGA has a funny way of not warning you about game-losing triggers because you weren’t paying attention.

Should You Go All-In on Edge of Eternities?

Short answer? Yes, if only to see what a Magic-themed space opera looks like when Wizards of the Coast really lets loose. Is it perfect? No. Some of the rares are stinkier than an unwashed Commander deck. Still, the thrill of learning these new mechanics and experimenting with game-breaking combos is totally worth it.

What’s your take? I want to hear about the sick Warp combos you pulled off or the deck disasters that made you rethink your life.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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