Alright, MTG fans, buckle up. Edge of Eternities, the shiny new Magic: The Gathering set, is here, and boy, it’s cosmic. Literally. We’re talking spaceships, planets, and mechanics that make my head spin (in the best way possible). But let’s face it, with every new MTG set drop, the question swirling in every player’s head is always the same: “Is this set worth my hard-earned cash, or am I better off getting burned by yet another overpriced draft night?”
Well, fear not, dear reader. I sunk way too many hours into Edge of Eternities Sealed and Draft, and I’ve lived to tell the tale. Here’s everything you need to know about what’s sure to be the most debated set of the year.
Look, we MTG junkies are used to grinding games longer than Teferi’s patience lasts. Edge of Eternities? Nah, this set plays FAST. Blink and you’ll miss the action.
Unlike some of its predecessors (Final Fantasy and Aetherdrift, you know what you did), Edge of Eternities doesn’t waste your time with graveyard mechanics that have you playing cards twice or mitigating land flood with endless recursion. Nope. Here, it’s all about the board. Decisions hit harder because you’re constantly weighing whether to ramp with those sweet Lander tokens or just commit something beefy to the field. Oh, and did I mention VOID? If you thought Revolt was spicy, wait till you see what happens when triggers go off every time a permanent gets warped into oblivion.
P.S. If you’ve never been betrayed by Warp mechanics making your creatures vanish at just the wrong time, it’s a rite of passage you’ll unlock with this set. Be warned, friend.
Alright, real talk. I gave my all to play around with a variety of color combos, but a few standouts clearly have the upper hand. Here’s the TL;DR guide, because I know you don’t have all day:
Deadly removal? Check. Reliable draw engines? Double check. This combo is solid if you hate people and want all their stuff off the board. But hey, keep an eye on your mana curve, or you’ll be crying into your draft deck when you flood out like I did.
Here’s what I’ll say. If you like stompy decks that make everyone at the table hate you, this is it. Lander tokens + ramp = absolute chaos. Bonus points because this deck is absurdly forgiving. Fewer removal spells? Who cares when you’ve got enormous monsters and more mana than you know what to do with?
Drawing cards is fun! Winning games because you keep drawing answers is even better. This archetype thrives on synergy and always has something brewing up its sleeves.
Short answer? Yes, if only to see what a Magic-themed space opera looks like when Wizards of the Coast really lets loose. Is it perfect? No. Some of the rares are stinkier than an unwashed Commander deck. Still, the thrill of learning these new mechanics and experimenting with game-breaking combos is totally worth it.
What’s your take? I want to hear about the sick Warp combos you pulled off or the deck disasters that made you rethink your life.
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