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So here we are again, folks. Team Ninja has finally crawled out of their decade-long hibernation to announce Ninja Gaiden 4, and surprise, surprise—the fanbase is losing their collective minds. Not because they’re excited (well, some are), but because what they’ve seen so far looks less like the brutal, precise combat simulator they fell in love with and more like… well, let’s just say Bayonetta had a baby with NieR: Automata and decided to crash the Ninja Gaiden family reunion uninvited.

Ninja Gaiden 4 DLC Will Give Ryu More Weapons, But Fans Aren’t Happy With The Results That Are To Come

Ninja Gaiden 4 DLC Will Give Ryu More Weapons, But Fans Aren’t Happy. Photo credit goes to the original creator.”Reddit“

What We Know About Ninja Gaiden 4’s DLC Plans

Let’s get the facts straight before we dive into the emotional damage. Team Ninja has confirmed that Ryu Hayabusa will indeed be getting additional weapons through post-launch DLC content. Because apparently, the Dragon Sword, Vigoorian Flail, and whatever other instruments of digital destruction Ryu’s been wielding for the past two decades aren’t enough anymore.

The developers are promising an expanded arsenal that will complement the game’s “evolved combat system”—corporate speak for “we changed everything you loved about this series and hope you don’t notice.” The DLC weapons are supposedly designed to work with both the traditional Ninja Gaiden gameplay mechanics for Ryu and the new… let’s call it “stylish action” approach that’s got everyone’s katanas in a twist.

Why Longtime Fans Are Ready to Commit Seppuku

Here’s where things get spicy. The Steam forums are absolutely on fire with longtime fans who are treating this announcement like someone just told them their childhood pet was actually a robot. And honestly? I kind of get it.

The original Ninja Gaiden wasn’t your typical hack-and-slash where you button-mash your way to victory while the screen explodes in particle effects. It was a game that demanded respect, precision, and probably a few anger management sessions. Every enemy encounter felt like a carefully choreographed dance of death where one wrong move meant you were decorating the walls with your digital entrails.

But what fans are seeing in the Ninja Gaiden 4 footage looks suspiciously like PlatinumGames’ signature style—extended air combos, dodge offset mechanics, and enough flashy moves to make a Final Fantasy summon sequence feel understated. It’s gorgeous to look at, sure, but it’s about as faithful to the original formula as a McDonald’s apple pie is to homemade.

The Platinum Problem Nobody Wants to Talk About

Let’s address the elephant in the dojo: PlatinumGames is co-developing this thing with Team Ninja. Now, Platinum makes fantastic games—Bayonetta, NieR: Automata, and Metal Gear Rising are all certified bangers. But they have a very specific style that’s about as subtle as a neon sign in a library.

The problem isn’t that Platinum makes bad games. The problem is that Platinum makes Platinum games, and slapping the Ninja Gaiden name on a Platinum game doesn’t magically make it a Ninja Gaiden game. It’s like asking Gordon Ramsay to make a Big Mac—he’ll probably make something delicious, but it ain’t gonna be a Big Mac.

Steam user SYNPATHY (because of course that’s their username) put it perfectly in a forum rant that’s equal parts passionate and unhinged: “Taking ninja gaiden and turning it into NieR: Automata is not making another ninja gaiden game. It’s making NieR: Automata 2.” Harsh? Maybe. Wrong? That’s debatable.

The Identity Crisis That’s Splitting the Fanbase

This whole situation is giving me serious franchise identity crisis vibes. Remember when Call of Duty decided it wanted to be a sci-fi jetpack simulator? Or when Resident Evil briefly forgot it was a survival horror series and decided to become an action movie? Yeah, this feels like that.

The core issue is that Ninja Gaiden built its reputation on being brutally unforgiving. It was Dark Souls before Dark Souls was cool. Enemies hit hard, died hard, and demanded that players actually learn their movesets instead of just mashing buttons until something died. The original game was about reading your opponents, exploiting tiny windows of opportunity, and accepting that failure was part of the learning process.

What we’re seeing in the Ninja Gaiden 4 trailers looks more concerned with style points than survival. There’s juggling, there’s floating, there’s enough particle effects to power a small city’s worth of GPUs. It’s spectacle over substance, and for a fanbase that’s been waiting over a decade for a proper sequel, that’s a tough pill to swallow.

Will More Weapons Actually Fix Anything?

So back to those DLC weapons. Will adding more tools to Ryu’s arsenal actually address the core concerns fans are raising? Probably not. The issue isn’t the quantity of weapons—it’s the philosophy behind how they’re used.

In classic Ninja Gaiden, each weapon had a distinct purpose and feel. The Dragon Sword was your reliable all-arounder, the Vigoorian Flail was for crowd control, and the Dabilahro was for when you wanted to delete enemies from existence (assuming you could handle its massive wind-up). Each weapon demanded different strategies and timing.

If the new DLC weapons are designed around the same combo-heavy, air-juggling system that’s got fans worried, then they’re basically just different flavored versions of the same underlying problem. It’s like offering someone who’s lactose intolerant a choice between regular cheese and artisanal cheese—the variety doesn’t address the fundamental incompatibility.

The Lesson Nobody Learned from Ninja Gaiden 3

Here’s what’s really frustrating: we’ve been here before. Ninja Gaiden 3 tried to “modernize” the series back in 2012, and it was such a spectacular failure that Team Ninja basically pretended the franchise didn’t exist for over a decade. The game stripped away weapon variety, dumbed down the combat, and added so many quick-time events that it felt more like an interactive movie than an action game.

The fact that we’re seeing some of the same red flags—the emphasis on spectacle over precision, the departure from the series’ core identity, the apparent misunderstanding of what made the original games special—suggests that maybe, just maybe, the lesson didn’t stick.

It’s particularly galling when you consider that other franchises have successfully modernized without abandoning their core identity. DOOM (2016) brought the classic formula into the modern era while staying true to what made the original special. Resident Evil 2 and 3 remakes updated the survival horror formula without turning it into an action movie. Even Devil May Cry 5 managed to evolve the series’ combat system while keeping the fundamental DNA intact.

The Bottom Line

Look, maybe I’m wrong. Maybe Ninja Gaiden 4 will somehow manage to blend Team Ninja’s methodical combat design with Platinum’s flashy spectacle in a way that satisfies both fanbases. Maybe those DLC weapons will add enough depth and variety to make the new combat system feel as rewarding as the originals.

But right now, it feels like we’re watching a beloved franchise get the Hollywood reboot treatment—bigger budget, flashier effects, and a complete misunderstanding of what made the original special in the first place. The additional weapons feel less like an exciting expansion of Ryu’s capabilities and more like a band-aid on a fundamental design philosophy mismatch.

The real tragedy is that there’s clearly still an audience for the methodical, punishing combat that defined the original Ninja Gaiden games. The fact that Ninja Gaiden 2 is still getting re-releases and still finding new players proves there’s a market for that kind of experience. Instead of building on that foundation, it feels like Team Ninja is chasing trends that were already established by other, more successful franchises.

But hey, at least we’ll have pretty particle effects to look at while we mourn what could have been. And who knows? Maybe all those extra weapons will include a katana sharp enough to cut through our lowered expectations.

Visit Total Apex Gaming for more game-related news.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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