Nintendo has dispelled concerns about first-party titles appearing on Game-Key Cards, clarifying that its internally developed games will avoid the new physical format. Furthermore, multiple unannounced Switch 2 projects have surfaced under the Game-Key Card label, with Nintendo UK confirming their stance after they were asked whether major franchises such as Mario Bros., The Legend of Zelda, or Metroid might adopt the approach. Although this exclusion only applies to the company’s own studios, could third-party partners still utilize key cards for published titles?
Nintendo responded to these concerns, stating it has no plans to implement Game-Key Cards for Nintendo-developed games at the moment. This confirmation leaves room for published titles from external studios to potentially use the format, while core Switch franchise entries continue to ship on traditional cartridges. Doug Bowser, Nintendo of America president, addressed these concerns, emphasizing that physical games as a vital part of the business.
According to Bowser, these cards are necessary as they allow publishing partners to deliver larger, more complex content on the platform. Nintendo’s reluctance to adopt key cards for franchises on the Switch 2 had already been hinted at by Doug Bowser’s earlier distinction between first-party and third-party releases. As a result of the latest confirmation, the president’s comments are further solidified. While players can expect Mario’s next adventures to arrive fully on cartridges, Game-Key Cards will be reserved for third-party expansions or collaborations.
Fans have shared strong reactions regarding the news surrounding Nintendo’s new Game-Key Cards for the Switch 2. Following the system’s release last month, the company confirmed that certain physical game cards would not store actual gameplay data but instead provide a download key. Ultimately, this approach signals a shift toward prioritizing digital distribution over traditional physical media. Furthermore, Switch 2 Edition cartridges were later confirmed to include both the game and any upgrades directly on the cartridge, easing concerns about long-term access.
As a physical product, each Game-Key Card on the Switch 2 contains only a code to redeem a digital copy of a game. So, what does this mean for users? To play the game, they must download the full title after inserting the card because the card itself has data. Nintendo addressed potential confusion, mandating clear labeling on the front of every Game-Key Card case. Undoubtedly, this decision ensures that buyers can immediately recognize the product type before purchasing.
While titles such as Street Fighter 6 and the Bravely Default remaster prominently display the game-key disclaimer on their packaging, upcoming releases like Mario Kart World and Donkey Kong Bananza don’t. Ultimately, omitting such labels suggests they will ship with complete games on their cartridges. Notably, the Switch 2’s 64 GB Cyberpunk 2077 bypasses the download-key model entirely, arriving as a fully physical edition.
Recent reveals have shown that the physical releases for third-party Switch 2 titles are now dominated by Nintendo’s Game-Key Cards. According to industry analysts like Daniel Ahmad, Director of Research & Insights at Niko Partners, this trend could strain the Switch 2 eShop during its June launch as users rush to download purchased games. Currently, it’s up in the air whether the platform’s digital infrastructure can withstand the surge in demand. Ahmad explains that rising production costs are pushing publishers to favor Game-Key Cards and lower-capacity cartridges. Moreover, this preference also exposed that manufacturing higher-storage game cards requires extended ramp-up periods and cuts into profit margins.
What’s more, Ahmad emphasized that the majority of revenue is already represented by digital sales, which incentivizes publishers to prioritize cost-effective distribution. Christopher Dring, Editor-In-Chief and Co-Founder of The Game Business, argued that Game-Key Cards for the Switch 2 had a purpose. Specifically, they serve as tangible products in a shrinking retail landscape, with Dring likening them to gift-wrapping for digital codes. According to the Editor-In-Chief, additional pressures are driving the shift away from traditional physical media, including declining interest among younger audiences, rising manufacturing expenses, and corporate sustainability goals.
More must-reads:
Get the latest news and rumors, customized to your favorite sports and teams. Emailed daily. Always free!