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Supports are the unsung heroes of Overwatch 2. They will be the same in the new game mode, Stadium. If being an unsung Support Hero is what you want, you must know all the additions to the Supports in Stadium. In this article, you will find the list of all the Support’s Powers you need to know for Overwatch 2’s Stadium!

Overwatch 2 Support Powers List

Image from Overwatch 2 courtesy of Blizzard Entertainment

Stadium Ana

  • No Scope Needed
    • Landing unscoped shots with Biotic Rifle grants 10% Attack Speed for 2s, stacking up to 3 times.
  • Pinpoint Prescription
    • Biotic Rifle can now critically hit both allies and enemies.
  • Tactical Rifle
    • While scoped, Biotic Rifle will llock onto allies for guaranteed hits.
  • Comfy Cloud
    • Sleep Dart explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.
  • Dreamy
    • Sleep Dart can hit allies, healing 100% of their max Life over 8s instead of putting them to sleep.
  • Sleep Regimen
    • Gain 50 Health. When you apply Sleep to an enemy, gain 10 health, up to 150.
  • Home Remedy
    • Biotic Grenade grants Overhealth equal to 100% of its healing.
  • Time Out
    • Biotic Grenade now knocks enemies back and reduces their Move Speed by 50% for 1.5s.
  • Venomous
    • Biotic Grenade deals an additional 30 damage over its duration to enemies affected.
  • My Turn
    • Nano Boost also applies to yourself for 50% of its duration.
  • Our Turn
    • Nano Boost also affects other allies in your line of sight, but it has a 50% reduced duration on them.
  • Your Full Potential
    • Nano Boost also grants the target 20% Ultimate Charge and 200 Overhealth.

Stadium Juno

  • Medimaster
    • Mediblaster can now critically hit both allies and enemies.
  • Stinger
    • Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
  • Cosmic Coolant
    • Pulsar Torpedoes’ cooldown is reduced by 1s for each target it hits.
  • Medicinal Missiles
    • Pulsar Torpedoes heal for an extra 30 life and cause allies hit to receive 50% more healing for 3s.
  • Pulsar Plus
    • Pulsar Torpedoes gains 1 additional charge.
  • Blink Boosts
    • Glide Boost gains 2 additional charges and has a 65% reduced cooldown, but has a 75% reduced duration.
  • Torpedo Glide
    • During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by 1s.
  • Black Hole
    • Hyper Ring slows the Move Speed of enemies who pass through it by 35% for 1s.
  • Hyper Healer
    • Allies affected by Hyper Ring gain 50 Overhealth.
  • Rally Ring
    • Reduce Hyper Ring’s cooldown by 1s when an ally passes through it.
  • Orbital Alignment
    • Enemies inside of Orbital Ray lose 35% Move Speed. Allies inside of it gain 25% Move Speed.
  • Stellar Focus
    • Orbital Ray now follows you by 35%, and its duration is increased by 35%.

Stadium Kiriko

  • Foxy Fireworks
    • After reloading, your next 3 thrown [Kunai] explode on contact, dealing 20 damage to nearby enemies.
  • Keen Kunai
    • Kunai critical hits decrease active ability cooldowns by 15% and refund 3 ammo.
  • Triple Threat
    • After using Swift Step, for 4s, your secondary fire throws 2 additional Kunai in a spread that deals 50% less damage.
  • Leaf on the Wind
    • Healing Ofuda bounces to another ally up to 2 times, healing for 30% of the normal amount.
  • Self-Care
    • When you use Healing Ofuda, heal yourself for 5% of your max Life.
  • Supported Shooting
    • When Healing Ofuda heals allies, grant them 20% increased Attack Speed for 3s.
  • Clone Conjuration
    • After using Swift Step, create a clone of yourself that lasts for 5s.
  • Fleet Foot
    • Swift Step can be used directionally without a target.
  • Cleansing Charge
    • When you cleanse negative effects with Protection Suzu, gain 5% Ultimate Charge for each hero cleansed.
  • Two-Zu
    • Protection Suzu gains an additional charge.
  • Crossing Guard
    • Kitsune Rush now also reduces enemies Move Speed by 50% for 2s.
  • Spirit Veil
    • Using Kitsune Rush cleanses Kiriko of negative effects, and makes her invulnerable for 4s.

Stadium Lucio

  • Fast Forward
    • While above 50% Move Speed, increase damage by 25%.
  • Signature Shift
    • After using an ability, your next Sonic Amplifier shot shoots a volley of 6 ammo with a 20% increased projectile size.
  • Sonic Boom
    • Sonic Amplifier Damage heals all allies affected by Crossfade equal to 20% of the damage dealt.
  • Mixtape
    • When switching to Healing Boost, Crossfade heals for 50% Crossfade healing for every 1s Speed Boost was active.
  • Megaphone
    • +20% Amp It Up Duration
    • While Amp It Up is active, the Crossfade radius is increased by 150%.
  • Radio Edit
    • After using Amp It Up, trigger a Sound Barrier with 85% reduced Overhealth.
  • Vivace
    • While Wallriding or airborne, Soundwave cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.
  • WallVibing
    • While Wallriding or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%.
  • Crowd Pleaser
    • After using Soundwave, heal all allies affected by Crossfade for 200% of Crossfade healing.
  • Let’s Bounce
    • Soundwave has a 30% increased knockback and deals 40 bonus damage if the target hits a wall.
  • Reverb
    • Gain 1 extra charge of Soundwave.
  • Beat Drop
    • 20% Ultimate Cost Reduction. Landing on an enemy with Sound Barrier deals 200 damage.

Stadium Mercy

  • Distortion
    • Allies boosted by Caduceus Staff gain 20% Lifesteal.
  • Glass Extra Full
    • Healing from Caduceus Staff targeting full health allies is converted to Overhealth, up to 50.
  • Protective Beam
    • Caduceus Staff targets above 80% Life gain and 10% Damage Reduction.
  • Serenity
    • Sympathetic Recovery heals for 20% more and heals you even while you are healing a full health ally.
  • Threads of Fate
    • Caduceus Staff chains to your previous target for 3s, at 50% effectiveness.
  • Battle Medic
    • Every 1s your Staff is attached, Caduceus Blaster gains 4% Attack Speed (stacks 10 times) until you reload or swap to your Staff.
  • Equivalent Exchange
    • You have 3 charges of Resurrect with 33% reduced cast time, but their cooldowns only reset at the start of a round.
  • First Responder
    • When you Resurrect an ally, you both gain 250 Overhealth for 6s.
  • Renaissance
    • After successfully using Resurrect, activate Valkyrie for 5s.
  • The Whambulance
    • When your Guardian Angel ends, heal your target for 4 Life for every 1m you traveled.
  • Triage Unit
    • When using Guardian Angel on allies below 50% Life, Caduceus Staff heals them 30% more for 3s.
  • Crepuscular Circle
    • While Valkyrie is active, the healing and damage boost of Caduceus Staff is automatically applied to nearby allies.

Stadium Moira

  • Chain Grasp
    • After using Biotic Orb, Biotic Grasp’s secondary fire chains to 2 additional targets within 10m for 3s.
  • Deconstruction
    • After you spend 50 Biotic Energy, deal 20% increased damage for 6s.
  • Empowering You
    • Biotic Grasp’s secondary fire can target allies, increasing their damage by 15%.
  • Ethereal Excision
    • While aiming at an enemy’s head with Biotic Grasp’s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.
  • Optimal Overflow
    • After you spend 50 Biotic Energy, launch the last collected [Biotic Orb] with a 75% reduced duration.
  • Precarious Potency
    • Allies healed by your Biotic Grasp’s primary fire are healed for an additional 20% of Biotic Grasp’s healing over 5s.
  • Cross-Orbal
    • Biotic Orb launches an additional Biotic Orb of the other type with 50% reduced capacity.
  • Multiball
    • Biotic Orb launches 2 additional orbs of the chosen type with 85% reduced effectiveness.
  • Phantasm
    • When you use [Fade], spawn a stationary copy of the last Biotic Orb with a 50% reduced duration.
  • Scientific Deathod
    • While using Fade, passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.
  • Voidhoppers
    • Fade also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.
  • Destruction’s Divide
    • Coalescence can be toggled between pure healing or pure damage with a 25% greater effect.

Stadium has launched in Overwatch 2. Let us know how you find the new game mode over the next few days!

This article first appeared on Total Apex Gaming and was syndicated with permission.

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