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Overwatch 2’s Stadium game mode has abundant Powers for players to pick. There is still much to figure out, and time will tell which builds will have the most synergy with one another. There will be more fun builds, and others will be more meta builds in Stadum. Stadium is a casual game mode, so the battle between fun and meta will be fun to see. Below is the list of Tank Powers in Overwatch 2’s new game mode, Stadium.

Overwatch 2 Tank Powers List

Image from Overwatch 2 courtesy of Blizzard Entertainment

Stadium D.Va

  • Focused Fusion
    • Fusion Cannon’s spread is reduced by 66%, and the damage falloff range is 20m farther.
  • Legendary Loadout
    • Micro Missiles replaced with 6 Heavy Rockets, which deal 350% more damage and have a 100% increased radius.
  • Overstocked
    • Gain one extra charge for Micro Missiles.
  • CounterMeasures
    • When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.
  • FaceTanking
    • Defense Matrix heals you for 30% of the damage it blocks.
  • Ultrawide Matrix
    • Increases the size of the Defense Matrix by 50% and its duration by 20%.
  • Ignition Burst
    • Boosters leave a trail of lava that deals 30 damage every 1s.
  • MEKA Punch
    • While using Boosters, Quick Melee deals 75% more damage. MEKA Punch eliminations reset the cooldown of Boosters.
  • Stat Boost
    • During the first two seconds of Boosters, Defense Matrix recovers 100% faster.
  • Tokki Slam
    • During Boosters, use a crouch to slam the ground, dealing damage equal to 20% of your maximum Armor and knocking up enemies hit.
  • Express Detonation
    • Self-Destruct explodes 15% faster.
  • Party Protector
    • When you use Self-Destruct, allies within the Self-Destruct radius gain 250 Overhealth for 8s.

Stadium Junker Queen

  • Thrill of Battle
    • Adrenaline Rush also heals allies within 12m for 50% of the amount it heals you.
  • Royal Bullets
    • Scattergun critical hits against targets within 12m, and apply Wound for 30 damage over 3s.
  • Twist the Knife
    • Scattergun critical hits extend the duration of all Wounds on the target by 0.5s.
  • Blade Parade
    • Holding Jagged Blade charges it, increasing its damage by up to 35% and causing it to knock back.
  • Cut ‘em, Gracie!
    • Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by 1s.
  • Let’s Go Win
    • Eliminations reset the cooldown of Commanding Shout.
  • Merciless Magnetism
    • Using Commanding Shout causes your Jagged Blade to home in on a target.
  • Reckoner’s Roar
    • Using Commanding Shout Wounds enemies within 10m for 30 damage over 3s.
  • Chop Chop
    • Carnage gains an additional charge, but its cooldown reduction per hit is reduced to 1s.
  • Soaring Stone
  • Bloodcrazed
    • Rampage and Carnage give 15% of Max Life as Overhealth per hit.
  • Bow Down
    • Rampage now also knocks down enemies hit, for 1.5s.

Stadium Orisa

  • Scorched Earth
    • When you Overheat, apply Burning to enemies within 10m, dealing damage equal to 10% of your max Life over 5s.
  • Shield Divergence
    • When you overheat, deploy a Barrier with 600 Health in front.
  • Advanced Throwbotics
    • When you use Javelin Spin, launch an Energy Javelin with 50% less damage.
  • Hot Rotate-O
    • Javelin Spin gains 35% Cooldown Reduction but now generates Heat.
  • Spynstem Update
    • Javelin Spin now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.
  • Factory Reset
    • While Fortify is active, Javelin Spin and Energy Javelin gain a 25% Cooldown Reduction.
  • Hooves of Steel
    • After Fortify ends, gain Shields equal to 50% of the damage received during Fortify, and it resets when you next use Fortify.
  • Restortify
    • While Fortify is active, heal for 10% of your max Life every 1s.
  • Ride with Me
    • While Fortify is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life.
  • Lassoed
    • On impact, Energy Javelin will pull enemies within 4m of itself.
  • Centripetal Charge
    • 25% Ultimate Cost Reduction. After using Terra Surge, reset your ability cooldowns.
  • Supercharger
    • When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25% for 15s.

Stadium Reinhardt

  • Amplification Barrier
  • Barrier Reconstruction
    • When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10% of its max Health.
  • To Me, My Friends!
    • While Barrier Field is active, allies within 5m get healed equal to 3% of your max Life every 1s.
  • Wilhelmwagen
    • While Barrier Field is deployed, you heal for 15% of the damage it mitigates and gain 30% Move Speed.
  • Shield Stampede
    • +50% Charge Knockback Power. During Charge, automatically deploy Barrier Field.
  • Vanguard
    • Charge grants nearby allies Overhealth equal to 10% of your max Life. 20% Move Speed for 3s.
  • Vroom Boom Boom
    • During Charge, colliding with a wall triggers an explosion that deals 30% of Charge’s pin damage.
  • Blazing Blitz
    • After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for four seconds.
  • Impact Burst
    • Fire Strike triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius.
  • Magma Strike
    • If a Fire Strike is cast twice within 2s, the second strike leaves a trail of lava that burns enemies for 50% of the Fire Strike damage.
  • Feeling the Burn
    • Every 3rd Rocket Hammer swing applies Burn, dealing 30% Rocket Hammer damage over 2s.
  • Smashing!
    • When you deal damage with Rocket Hammer, gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.

Stadium Zarya

  • No Limits
    • Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150% faster rate.
  • Particle Accelerator
    • Gain 15% Attack Speed for Particle Cannon’s secondary fire. After using an ability, quadruple this bonus for 5s.
  • Piercing Beam
    • Above 80 Energy, Particle Cannon’s Primary Fire pierces enemies.
  • Pre-Workout
    • Gain Weapon Lifesteal and Ability Lifesteal equal to 20% of Energy.
  • Barrier Benefits
    • When Barriers expire, grant Overhealth equal to 50% of remaining Barrier Health to the target for 3s.
  • Containment Shield
    • Barrier heals 25 Life, increased by Energy, and grants 20% Move Speed while active.
  • Fission Field
    • Projected Barrier also applies to 1 additional ally within 10m, but has a 20% reduced duration.
  • Here to Spot You
    • Projected Barrier pulls you to the targeted ally and heals you for 15% of Max Life over 3s.
  • Lifelift
    • +50% Particle Barrier Size. Increase Particle Barrier Health by 100% of Bonus Max Life.
  • Major Flex
    • Barrier knocks back and deals 25 damage, increased by Energy, to enemies within 5m every 1s.
  • Volskaya Vortex
    • After a Barrier is cast, Particle Cannon’s next secondary fire spawns a slowing vortex that deals 100 damage over 2s.
  • Graviton Anomaly
    • 25% Ultimate Cost Reduction. Graviton Surge base damage is increased to 30 and increased by Energy, but has a 50% reduced duration.

Let us know what tank heroes you are most excited for when Stadium releases into Season 16 of Overwatch later today!

This article first appeared on Total Apex Gaming and was syndicated with permission.

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