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Riot Mortdog’s Teamfight Tactics Patch 14.3 Rundown Sees New Hacks Brought Into Play
- Image from Teamfight Tactics courtesy of Riot Games

The hackers in Teamfight Tactics Set 14 are unhappy with the Hacks in the current Patch. So, they are back, adding more Hacks to cause mayhem in the streets of Cyber City and the Convergence. Some of the Hacks are foreign to the Convergence, while others may bring back some familiar memories to players. Riot Mortdog details all the new Hacks and balance changes of Teamfight Tactics’ Patch 14.3 in his Patch Rundown.

Riot Mortdog’s Patch 14.3 Rundown Overview

Image from Teamfight Tactics courtesy of Riot Games

Below is a summary of the proposed changes for Teamfight Tactics Patch 14.3, as detailed in Riot Mortdog’s Patch Rundown.

Systems
  • New Hacks added to various Hack types.
    • Carousel (Tome of Traits is back), Deja Vu PvE Rounds (Double the PvE Round for a Stage), Hacked Orbs, and Opening Encounters.
Traits
  • A.M.P.
    • Four and Five are slightly stronger
  • Cypher
    • Five Cypher cashout gives more AD/AP
    • Stage 2: Less Intel
    • Stage 4/5: More Intel
    • Hyperroll: More Intel across the board
  • Dynamo
    • Two Dynamo Slight Nerf
  • Golden Ox
    • Six Golden Ox Damage Amp nerfed
  • Street Demon
    • Stats from Seven Street Demon Buffed
    • Stats from Ten Street Demon Nerfed
  • Anima Squad
    • Star Scaling scales off units at the start of combat instead of off the units alive when the weapon is fired.
    • Scalings rebalanced
      • All one-star boards nerfed, while all two-star boards buffed
  • Exotech
    • Cybercoil has more Armor and Magic Resist.
    • Flux Capacitor loses Shock% HP damage but gains more AD and Attack Speed.
    • Holobow crit chance buff can not stack on itself, but multiple Holobows can stack Crit Chance(nerf to Zeri)
      • Gains base AP, loses Crit gained.
Champions – One Cost
  • Alistar
    • Buffs across the board to damage reduction, and his Spell’s damage
  • Dr. Mundo
    • More power in his Spell
  • Kog’Maw
    • Slightly more Spell AD
  • Morgana
    • Spell damage and duration increased
      • Leads to a slight increase in DPS but a significant total damage increase
  • Zyra
    • Primary and Secondary Spell Damage increase
  • Poppy
    • A slight decrease in total Mana
  • Shaco
    • The tooltip will not mention Hyperroll in non-Hyperroll game modes.
Champions – Two Costs
  • Jhin
    • Lower starting Mana
    • Lower spell bounce AD%
  • Twisted Fate
    • Lower AP per auto
    • Higher Spell and Special Card Damage
    • Only throws Red and Blue Cards with Seven Syndicate
  • Vayne
    • Lower starting Mana
    • Higher total Mana
  • Veigar
    • Lower Spell Damage
Champions – Three Costs
  • Braum
    • Hat Bonus Damage increase
  • Gragas
    • Lower starting Mana
    • Lower total Mana
  • Jarvan IV
    • Significant decrease in Spell AD%
  • Rengar
    • Small HP nerf
  • Yuumi
    • Higher Spell Damage
    • Higher Secondary Damage
    • Significantly higher Mark Damage
Champions – Four Costs
  • Aphelios
    • Lower total Mana
    • More Chakram Autos
    • Chakram AD% increase
  • Cho’Gath
    • Less total Mana
    • Spell HP Gain AP Ratio increase
  • Vex
    • Overhealing Conversion increase
  • Xayah
    • Extra AD
  • Annie
    • Slightly higher Mini Fireball Damage at one and two-star
  • Brand
    • Slightly lower Spell Damage at one and two-star
Champions – Five Costs
  • Aurora
    • Spell damage decreased at two-star
    • Spell Split damage decreased at one and two-star
  • Samira
    • Extra AD
  • Urgot
    • Lower total Mana
    • Extra AD
    • Spell Missile AD% increase
  • Viego
    • Lower Soul Heal at one and two-star
    • Lower Spell Damage at one and two-star
    • Lower Spell Splash Damage at one and two-star
  • Kobuko (Reworked)
    • Extra base Attack Speed
    • Attacks deal bonus Magic Damage (Cyberboss allows one hex radius).
    • Fifty percent of health loss triggers Phase Two.
      • Does his live Spell in a two-hex radius
      • Becomes enraged, gaining Attack Speed, Omnivamp, and increasing bonus damage dealt
Augments – Silver
  • Button Mash (Poppy Hero Augment)
    • Deals more damage
    • Splash damage increased
  • Eye for an Eye and Eye for an Eye+
    • Loss of one component
  • Glass Cannon I
    • Lower Damage Amp
  • Rigged Shop
    • Fewer rerolls granted
Augments – Gold
  • Chug Bug (Gragas Hero Augment)
    • Passive damage increased
    • Overkill spread significantly increased
  • Crown’s Will
    • Lower Armor
  • Cutpurse
    • Will not appear on 2-1
  • Cyberdeck
    • Only gives one ideal Exotech Item
  • Glass Cannon II
    • Higher damage amp
  • High Score (Cyberboss Augment)
    • Later breakpoints take more score to hit
  • Item Collector II
    • Lower AD/AP% per item
  • Reinforcing Skeleture
    • Higher HP per death
  • Sated Spellweaver
    • Lower Omnivamp
    • Higher Max Shield
  • Spear’s Will
    • Lower starting Mana
  • Spirit Link
    • Will only work on Champions
  • Trait Tracker
    • One less emblem on cashout
  • Trial Run
    • Golem does not gain bonus AD or Health
  • Vampiric Vitality
    • Lower Tactician Health gained from damage dealt
Augments – Prismatic
  • Coronation
    • Lower Attack Speed and AP
  • Cybernetic Uplink III
    • Lower HP and Mana per second
  • Endless Hordes and Endless Hordes+
    • Lower HP reduction
  • Future Sight
    • Dummies no longer gain Health
  • Hall of Mirrors
    • Disabled
  • Lucky Gloves
    • No longer gives a third Sparring Gloves later
  • Lucky Gloves+
    • Only gives two Sparring Gloves
  • Subscription Service
    • Higher gold per Stage
Bug Fixes
  • Golden Ox Damage Amp breakpoint tooltip fixed
  • The Scapegoat Augment tooltip says it gives four gold instead of one.
  • Holobow tooltip reworded to indicate the bonuses apply to the Champion cast
  • Bulky Buddies does not update mid-combat
  • Fixed Thorn Plated Armor scaling in Stage Five+
  • Fixed extra emblems showing up on Stage Five+ carousels
  • Bruiser Circlet gives Giant’s Belt
  • Fixed a bug that caused Twisted Fate to throw fewer cards than intended when there were fewer targets than expected.
  • Anger issues do not transform radiant Exotech Items.
  • Brink of Dawn (Radiant Edge of Night) heals the Holder.
  • Miss Fortune should not fire at questionable places.
  • Executioner Circlet re-enabled and properly grants a Vex instead of Zed.

Riot Mortdog’s Patch Rundown Reaction

Bruisers seem to benefit from Patch 14.3 of Teamfight Tactics, with Alistar, Dr. Mundo, and Cho’Gath receiving sizeable buffs. Riot Mortdog is wary of the Cho’Gath buffs specifically. Exotech Zeri compositions should fall by the wayside and will only be playable with Flux Capacitor instead of Holowbow. Slayers will lose some power with the Vayne and Jarvan IV nerfs, but the composition remains playable.

Seven Street Demon should become more appealing for players, but it is unlikely to shift the needle on the composition too far, especially with the Nerf to Brand. A.M.P. composition may become playable in the correct spots, but it will still be rare, given the difficulty of playing around A.M.P. The Kobuko rework makes him less reliant on Cyberboss, and he should fit in more compositions as a splash unit. Hopefully, the meta will become better for competitive play, as the most recent Patch caused discomfort among  Teamfight Tactics’ professional players. The changes listed in Riot Mortdog’s Patch Rundown may not be final, and adjustments will likely be made for the official Patch release. 

This article first appeared on Total Apex Gaming and was syndicated with permission.

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