The Tales of series has had its ups and downs over the years, but the general consensus among fans is that the older games were better. I can’t really disagree – the last few games have certainly been lacking – so the chance to revisit one of those old games in Tales of Graces f Remastered was exciting. Unfortunately, I don’t think it’s done much to convince me that the series’ yesteryear was all that much better.
To be clear, Tales of Graces f Remastered is a pretty good remaster. It looks great, with sharp, good-looking character models and environments that have aged very gracefully and look wonderful rendered at such a high resolution. There are a bunch of quality-of-life additions, including access to the New Game+ Grade shop from your first playthrough, but for the most part this is the Tales of Graces f I remember playing on the PS3, just running at a higher resolution.
But despite looking good, there’s a lot about this game that feels dated. The combat is clunky and unintuitive, the character writing is fine at best, and the pacing of the main story is uneven at the best of times.
Tales of Graces f is a game of two parts. It opens with a lengthy prologue which features much of the main cast as children. It’s slow and frankly boring, and I’d imagine a lot of players would bounce off the game before getting through it. It’s important, though, because it introduces all of the important characters in the story and sets up the plot for after the time skip.
When that seven-year time skip does arrive, about 2-3 hours into the game, it doesn’t speed up the pace of the game much at all. While much of the mechanical tutorials aren’t repeated, the story feels like it’s starting all over again — we’re once again introduced to each of these characters, the story has to be re-established despite being set up just a couple hours earlier, it feels like starting the game from scratch again. A few hours later, things get better, with the story moving forward at a decent pace for the most part, but when you have to get through 6 hours of slow-burning chaff to get through first, it’s hard to get invested.
Thankfully, once the story does get going, it’s pretty good. While the character writing and dialogue is frustratingly middling, the overarching story is interesting and compelling, with twists and turns that are genuinely surprising and character arcs that feel satisfying. There is a lot of tropey nonsense among it all, with a journey to the center of the earth, obvious betrayals, and very out-of-place sci-fi elements, but if you can lean into the fact that it’s just going to go off the rails, it can be fun.
The combat is probably the aspect of the game that has aged the worst. In my mind, I remembered Tales of Graces’ combat to be innovative and fresh. Now, not so much. It’s a clunky mixture of action RPG combat, resource and gauge management, and a strange input method for abilities and combos. Add in an unclear job system that forces you to play in specific ways to level up, one of the clunkiest targeting systems I’ve ever seen in a game’s combat, and a needless crafting system for good measure, and you get something that feels well past its use-by date.
All of these things could have been fixed in this remaster, but then it wouldn’t really be Tales of Graces anymore. Still, there is a lot of room for improvement, and no amount of toggles to let you do extra damage or earn more experience change that it all feels very overwhelming and very clunky.
There’s something to be said for remasters preserving games largely as they were with a higher resolution and image quality, bugs ironed out, and some optional quality-of-life additions. Sometimes you just want to play the game you remember, warts and all, and experiences like Tales of Graces f Remastered offer exactly that. While that may make for a great remaster, it doesn’t necessarily make for a great game in 2025.
Score: 7/10
Version tested: PS5
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