The Set 15: K.O. Coliseum for Teamfight Tactics is here. Players are tasked with battling in the arena with their chosen fighters. The Star Guardians are here to plant their mark on this storied battleground. For players wanting to play one of the easiest to execute compositions in the new set, we have an extensive guide for you. From what units to play, to which power-ups are the best to choose, we have it all.
Teamfight Tactics Set 15 Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! (Numbers may vary based on patch)
- 2 – 100%
- 3 – 110%
- 4 – 120%
- 5 – 130%
- 6 – 145%
- 7 – 160%
- 8 – 180%
- 9 – 200%
- 10 – 225%
Units
One Costs
-
Rell – AP Tank
-
Syndra – AP Caster
- Bonus – Gain AP every 3 seconds
Two Costs
-
Xayah – AD Caster
- Bonus – Every 3rd attack deals (increases per stage) magic damage
Three Costs
-
Neeko – AP Tank
- Bonus – Increase Healing and Shielding
-
Ahri – AP Caster
- Bonus – Gain Mana over two seconds after casting
Four Costs
-
Poppy – AD Tank
- Bonus – At 40% health heal % health
-
Jinx – AD Caster
- Bonus – Increased attack speed. Gain more on takedowns decaying over 3 seconds.
Five Costs
-
Seraphine – AP Caster
- Bonus – Gain AD, Armor, MR, Health, AS, Crit, and Crit Multiplier
Compositions
Early Game
- Play a board with any Star Guardian Units
-
Any extra units to match your Star Guardian Traits
- Garen, Ezreal, Xin Zhao, Swain, etc.
Mid Game
- Continue to add Star Guardians
- Put extra gold into levels
Late Game
- All the Star Guardian units
-
Kobuko for Heavyweight
- Replace with Gwen/Braum for max cap
- Composition code: 0218518d19215b01d170182189163000TFTSet15
Itemization
Tank Items
- Rell or Neeko Carry Tank Items
- Move items to Poppy
AD Items
-
Xayah carries AD items
- Guinsoo’s Rageblade, Infinity Edge, Spear of Shojin, Striker’s Flail, Blue Buff, Last Whisper
- Move items to Jinx
AP Items
-
Ahri can keep AP items throughout the game
- Three-Star Ahri will carry
- Blue Buff, Adaptive Helm, Spear of Shojin, Jeweled Gauntlet, Striker’s Flail, Rabadon’s Deathcap
- Seraphine gets leftover AP and, if necessary, any items because she scales with stats
Power Ups
You can place almost any Power-ups on champions carrying items in the early and mid game. Avoid scaling Power-Ups. Keep at least two Power Removers if you want to change your Power-Ups. Below are the recommended Power-Ups for your carries. If you do not find them, it is not the end of the world.
Poppy
- Tank-zilla
- Unstoppable
- Star Sailor
Jinx
- Critical Threat
- Star Sailor
- Mage
Ahri
- Killer Instinct
- Max Arcana
- Mage
Augments
Economy
- Raining Gold
- Slammin
- Anything to get you to level eight
Items
- Star Guardian Emblem
- Quality over Quantity
- Buried Treasures
Combat
- Little Buddies
- Pairs of Fours
- Climb the Ladder II
Tips
- You need a high volume of items for your carries and to increase Seraphine’s value
- Take Emblem where possible
- Do not chase the Prismatic trait unless you are in a comfortable position
- Sniper on Jinx is not necessary
- Only look for three-star Ahri when you are uncontested