Commons, Uncommons, and Rares. I’ve written about them all. Finally, after discussing 5 Mythics that are problematic, I will highlight 10 Mythics that are genuinely exceptional. These are often some of the most impressive and exciting cards in a set’s spoiler season. Sometimes, they are also hilarious design mistakes that destroy formats. Some of the cards in this list are iconic of broken card design, renowned across the Magic The Gathering community for their absurd power. Who will make the cut for my final Magic Top 10 Rarity list?
The single most powerful planeswalker ever printed. Oko destroyed every single format. It was banned in Standard, and it is banned everywhere else except for Vintage. The only reason it is unable to completely dominate Vintage is because of the existence of Lurrus. Oko was the first of the long legacy of 3 mana Simic cards to destroy entire formats and make everyone’s life worse. Playing against Oko in any 1v1 format is a nightmare, as he is fully capable of winning with no support. He is also a nightmare in Commander, turning people’s commanders into Elk.
This is one of the most powerful artifacts to be printed in recent memory. This card is banned in Modern, and it is on Legacy’s watchlist. This was a power card with Karn. You were able to have 3 in your mainboard and a 4th in your sideboard that could be grabbed with Karn. This effectively gave you 7 copies of The One Ring in your deck. Sauron’s finger ornament has also made headway into Commander since there is almost no reason not to run it. It also made history as the card bought for the most money ever, being sold to Post Malone for $2 million.
Behold another broken 3 mana Simic card. Uro monopolized control decks. It grants them card draw, mana advantage, and a win condition. It also functioned exceptionally well with milling effects that put it directly into the graveyard, effectively drawing it. Modern had to ban the card because it simply dominated the format, filling it with Uro goodstuff piles. Legacy control decks are now either on the Uro plan, the Beans plan, or both. The card can even break into Commander, where it’s a strong commander and a combo piece.
Far from the best creature ever printed(looking at you, Lurrus), Ragavan is one of the best Mythic creatures ever printed. This silly little monkey was the best creature in Modern until the printing of Orcish Bowmasters. It was also so powerful in Legacy that it was banned. It is extremely cost-efficient and is simultaneously a threat, mana advantage, and card advantage. If you can cast a spell from your opponent’s library, you have destroyed them. Unchecked, Ragavan has won hundreds of games entirely on his own.
Well, it’s the third-best planeswalker ever printed. An unanswered W&6 will draw a land every single turn until it creates its emblem and wins the game. It is banned in Legacy due to a cool interaction with Wasteland in that your opponent is no longer having fun. It was a consistent powerhouse in Modern for a long time until the format generally sped up and was able to apply consistent pressure to it. It was a strong presence in the old Yorion Omnath decks, where it enabled the greedy manabase and provided a must answer planeswalker threat.
Once banned in Modern but now freed, Mox Opal is a powerful source of mana for artifact decks. Wizards of the Coast was hoping to breathe life into affinity decks with its unban, but it sort of pushed Underworld Breach over the edge and resulted in its banning instead. Mox Opal is a universal constant in artifact decks in Legacy and most decks in Vintage. Compared to some of the other cards on this list, Mox Opal may seem like the most balanced of the cards. Games where you have it, though, are completely different than others.
I absolutely hated playing against this stupid creature. I’m glad it’s banned in Modern and Legacy. I do not miss it. I will admit, though, that I was also a big abuser of Grief after the release of Modern Horizons 2. I was playing Abzan Reanimator list on MTGO in the Modern leagues and it actually was my very first 4-1 deck. Grief, Ephemerate, Grief was really fun to do. So, I too am a monster. That being said, it deserves the harsh treatment it has received. Grief resulted in some of the most toxic play patterns in Magic history.
This was kind of a hard card to place. Urza is very powerful but he isn’t really played in a lot of places other than Commander. He is sort of just too slow for most competitive formats, requiring too much support. He is still a crazy powerful piece though, and he is able to hold his own in cEDH. He provides huge amounts of latent value and access to cards as well. Also those cards can be cast for free, so that helps quite a bit. Magic the Gathering certainly loves its powerful Blue artifact strategies.
I doubt that many people thought that Magic would be able to print a large creature that would replace Griselbrand in Reanimator decks. Well, surprise. Atraxa is now the go-to large threat in Reanimator decks in both Modern and Legacy. She has also carved out a presence in cEDH, where her presence in the command zone is terrifying. She slams down and draw 3-6 cards and presents a massive body. 7/7 with virtually every good keyword, she is so hard to answer and, unlike Griselbrand, does not tax your life total to generate cards.
One of the most iconic planeswalkers to ever exist in Magic the Gathering. She was a cornerstone of the old Modern Jund pile. She occasionally appears in Legacy Mono Black Stompy and Black Pioneer decks. She recently re-entered Standard and reminded everyone why she was so good. She will place your opponent in a bad situation quickly and take over the game. Though she isn’t the best planeswalker, she’s probably still in the top 5.
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