The Legend of Zelda franchise certainly doesn’t need any introduction to most gamers out there, nor does it really need any explanation of why it’s so well-known and beloved nearly 40 years after the release of the original game back in the 1980s. However, a certain element of the series that could arguably use more attention is the emotionally and intellectually impactful endings that have firmly landed a few of its entries into our collective hearts and minds.
Developed as a quickly-made “side sequel” to 1998’s The Legend of Zelda: Ocarina of Time (even outright reusing/repurposing many of its graphical assets), Majora’s Mask takes a notably darker and more contemplative approach that has lent itself to various theories and interpretations of the story including (but not limited to) that Link is dead and experiencing a form of purgatory. While the game’s ending seems to indicate that the adventure was real, and that Link is alive and well, it still raises numerous questions about the nature of Termina and its “duplicates” of characters from OoT.
In a similar vein to Majora’s Mask, the much earlier The Legend of Zelda: Link’s Awakening released in 1993 for the Game Boy planted main protagonist Link in an equally bizarre island setting that players eventually learn is actually just the very elaborate dream of an entity called the Wind Fish…and are tasked with waking up the creature to end its torturous nightmares. However, doing so will erase the world and the denizens of the Wind Fish’s dream; but even though this comes to pass by the story’s ending, players who finished the game without dying will earn an extra glimmer of hope.
Throughout The Legend of Zelda: Twilight Princess, players are “assisted” by an initially self-absorbed and (literally) impish creature referring to herself as Midna, who dubiously claims to be the princess of a race of people hailing from a parallel dimension called the Twilight Realm (currently invading Hyrule under the command of new antagonist Zant). By the game’s ending, Midna’s claims are not only proven true, but her actual (and surprisingly beautiful) appearance is seen; yet despite having grown closer with Link, she decides to return to and permanently seal off the Twilight Realm.
Taking place in an indeterminate point in the very far future, The Legend of Zelda: The Wind Waker depicts a heavily flooded world where the kingdom of Hyrule (as well as Hylians, the elf-like denizens of all previous entries) are now all about distant memories – though with some pointy-eared humans still existing in small numbers in the story’s present. At the end of The Wind Waker, a heavy decision is made that extinguishes the remnants of Hyrule and its longstanding history…but this is framed as a positive action that allows the world to finally move beyond the past and claim a brand-new future.
And closing out this list on what felt like it could’ve very well been the distant finale of the overarching Zelda franchise as a whole (retcons presented in 2023’s The Legend of Zelda: Tears of the Kingdom notwithstanding), the ending of Breath of the Wild sees the horrific lingering presence of Ganon’s “malice” finally destroyed with assistance from Princess Zelda. The ending is especially moving if players finish all of the side quests depicting Link’s memories of 100 years prior to the story, putting the defeat of Ganon’s most destructive incarnation into a much more emotional light.
It’s worth noting that while the multilayer “branches” of the Zelda overarching timeline established in supplemental material such as Hyrule Historia have provided a loose trajectory of where each of the mainline games occur and tie into the larger series narrative, it’s still subject to retcons like the ones mentioned above (and with growing scrutiny by its highly attentive fanbase). And while it’s understandable to want to try and make sense of the series’ “chronology” (not to mention its larger-scale cosmology), it’s still ultimately up to each person to draw their own conclusions from the material.
Speaking for myself, I primarily lean towards the interpretation that each game (unless directly continuing from a specific entry like Link’s Awakening and Majora’s Mask) is effectively a retelling of the exact same story with sometimes minor and major alterations to smaller character details and events…but always taking on the familiar conflict between Link, Zelda, and Ganon. In this sense, I take the “meta-fictional” view of the series by face value: it’s a literal legend that is told again and again through time and will continue to take on newer story details while staying largely the same.
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