Remember the good old days of the first Warhammer 40k: Dawn of War? The sprawling campaign, the epic battles, the sheer joy of watching a Bloodthirster ragdoll across the screen? Well, get ready to feel that again, but on a scale that makes the original look like a minor skirmish. Warhammer 40,000: Dawn of War 4 is coming, and it’s not just a sequel; it’s a massive expansion of everything we loved, and it’s desperately trying to make us forget the whole Dawn of War 3 debacle.
During Gamescom Opening Night Live 2025, the curtain was pulled back on Dawn of War 4, revealing that King Art Games, the folks behind Iron Harvest, are at the helm. After a nearly nine-year nap for the series, the developers are making it crystal clear they’re exorcising the ghosts of its predecessor and returning to the classic RTS gameplay that made us fall in love with the franchise in the first place. No more MOBA-lite shenanigans, thank the Emperor.
So, what’s the big news? According to creative director Jan Theysen, the game will feature four distinct campaigns, one for each of the confirmed factions: the ever-stoic Space Marines, the wild Orks, the ancient Necrons, and the tech-obsessed Adeptus Mechanicus. That’s already a solid roster, but it’s the sheer size of these campaigns that’s got people talking.
When asked about the scale, Theysen dropped a bombshell: “each of the campaigns is bigger than the campaign in the first Dawn of War.” Let that sink in. We’re not getting one campaign that’s bigger; we’re getting four of them. Each one is a full-fledged, beefy experience that surpasses the original’s entire story mode. This isn’t just a snack; it’s a four-course meal with all the grimdark trimmings.
But wait, there’s more. Theysen explained that you won’t even be able to see everything in a single playthrough. “Roughly speaking, for a playthrough it’s probably something between 12 and 15 missions,” he said, but due to branching paths, “when you play a campaign once, you cannot play all the missions.”
He gave a classic Ork example: you might have to choose between taking down two different warbosses. Picking one locks you out of the other’s unique missions for that run. This isn’t just about adding length; it’s about adding meaningful choice and, more importantly, replayability. You’ll have a genuine reason to dive back into the Ork campaign, not just to see the same cutscenes again, but to experience entirely new content.
And it gets even juicier. Theysen hinted that decisions made in one faction’s campaign could ripple out and affect the others. The implications are huge. Will your ruthless tactics as the Space Marines make the Necron campaign more challenging? Will an Ork WAAAGH! you set in motion spill over into Adeptus Mechanicus territory? This kind of interconnected narrative is exactly what the series needs to feel like a living, breathing part of the 41st Millennium. It’s ambitious, and frankly, it sounds awesome.
It’s clear that King Art Games isn’t just trying to make a sequel. They’re aiming to create the definitive Dawn of War experience, blending the beloved mechanics of the past with the scale and narrative depth modern gamers expect. After the misstep of Dawn of War 3, this feels like a genuine apology tour, and if they pull it off, it’s one we’ll gladly accept. Prepare your bolters, sharpen your choppas, and get ready for war on a scale we haven’t seen before.
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