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Look, I’ll be straight with you—when I saw another game about Chinese zodiac animals, my eyes nearly rolled out of my head. Because apparently, every indie developer thinks slapping some ancient mythology onto their roguelike is the secret sauce to instant success. But here’s the kicker: 13Z actually managed to surprise me, and trust me, that doesn’t happen often in this job.

13Z Preview: Another Chinese Zodiac Game That Actually Doesn’t Suck For Once.

13Z Preview: Another Chinese Zodiac Game That Actually Doesn’t Suck. Photo credit goes to the original creator.”Steam“

What Exactly Is 13Z?

The premise sounds like something cooked up in a late-night brainstorming session fueled by too much energy drink. For centuries, the 12 Chinese Zodiac signs have been humanity’s protectors, keeping the peace and all that noble stuff. But because nothing good lasts forever, their powers started fading faster than my enthusiasm for yet another battle royale game. So naturally, they decided to host some trials to find a 13th zodiac member—because apparently, 12 just wasn’t cutting it anymore.

You play through these “Zodiac Trials” as different characters, with the current playtest featuring Lyra, a fox-like creature who’s about as energetic as you’d expect from someone trying to become a cosmic guardian. Two more characters are coming later—a human and a panda—because nothing says “diverse roster” like covering all the bases from mystical to mundane to absolutely adorable.

The Combat System That Actually Works

Here’s where 13Z stops being just another pretty face in the roguelike crowd. The combat is fast-paced enough to keep your attention but not so frantic that you feel like you’re playing whack-a-mole with ADHD. As Lyra, I breezed through the tutorial thinking I had this whole thing figured out. Then I died. Hard.

But here’s the brilliant part—the game doesn’t really begin until you bite the dust. Death sweeps you off to a cozy village where you can lick your wounds and actually learn how this whole system works. You’ve got Green Stones for upgrading your damage and health, books for unlocking new skills, and a progression system that doesn’t punish you for being human and making mistakes.

The Skill System That Makes Dying Worth It

Every trial run becomes a gamble where you’re hoping to snag new abilities that’ll stick with you after you inevitably face-plant into some monster’s attack. I managed to grab an Area of Effect slam attack on my first run—basically a ground-pound move that would make Mario jealous. The fact that these skills carry over between runs means each death feels less like a setback and more like tuition for the School of Hard Knocks.

The magical attributes system adds another layer of strategy that keeps things from getting stale. Fire damage, explosion effects, freeze chances—it’s like building a character in an RPG, except you’re doing it on the fly while trying not to get your face eaten off.

The Health System That’ll Make You Paranoid

Let me tell you about the health system, because it’s both brilliant and absolutely terrifying. One poorly timed dodge cost me 50% of my health bar. Fifty percent. From one hit. Suddenly, every enemy encounter became a nerve-wracking dance where one mistake could end your entire run.

Healing items are rarer than reasonable release dates in the gaming industry. I found a few health hearts scattered around, but they’re about as common as unicorns. Occasionally, an airship vendor might show up to sell you some life, but in all my runs, this happened exactly three times. Three. The game is basically telling you to git gud or go home, and honestly? I respect that level of confidence.

Stage Design That Keeps You Guessing

Despite what you might think about roguelikes being repetitive by nature, 13Z manages to keep things fresh. Each stage has its own personality, and the enemy designs are varied enough that you can’t just button-mash your way through encounters. Different mobs have unique attack patterns that force you to actually think about your approach instead of just charging in like some caffeine-fueled berserker.

The constant introduction of new skills and the well-crafted stage layouts mean that even when you’re running the same content for the fifth time, it doesn’t feel like you’re stuck in Groundhog Day.

The Verdict on 13Z

Here’s the thing—13Z could have easily been another forgettable indie game trading on cultural aesthetics without substance. Instead, it delivers a solid roguelike experience that respects both your time and your intelligence. The difficulty curve is steep but fair, the progression system actually makes sense, and the combat feels satisfying without being mindlessly button-mashy.

Sure, there’s no official release date yet, and we’re still waiting on those two additional characters. But what’s here right now in the playtest is promising enough to make me actually care about when this hits Steam and Steam Deck.

The game earns its stripes not by reinventing the wheel, but by taking familiar roguelike mechanics and polishing them to a shine. Sometimes that’s all you need—competent execution of good ideas, without the pretentious bells and whistles that so many developers seem to think are necessary.

If you’re looking for a roguelike that won’t insult your intelligence or waste your time, 13Z might just be worth keeping on your radar. Just don’t expect it to hold your hand through the learning process—this game believes in tough love, and honestly, it’s refreshing to see a developer with that kind of backbone.

Visit Total Apex Gaming for more game-related news.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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