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Ark of Charon review: As frustrating as fighting climate change
Angoo / Sunsoft
Time is a circle, the end of the world has come and gone, and a new beginning is upon us – but before new civilizations and cultures can thrive on this planet, a new world tree must be planted. Ark of Charon’s premise is that you are the guardian of said sapling: You must nourish, protect, and move it to its final destination in this combination of colony sim and tower defense with a bit of a roguelike twist. You never stick around in one place for too long in Ark of Charon, being driven before a storm of darkness that hopes to consume the world tree sapling before it can reach its intended spot, so you build your base on the back of the moving plant, which is basically a four-legged Ent. Like in games such as Faster Than Light, you choose which nodes of the map to move towards, having to weigh the amount of resistance you may encounter with the resources present in the biome. Since you’re essentially a nomad, you extract whatever resources you can during your stops to upgrade your base and stockpile goods y

This article first appeared on Video Games on SI and was syndicated with permission.

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