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The cult classic heavy metal horror-comedy, Deathgasm, is expanding its universe through exciting new projects. Not only were fans treated to the announcement of Deathgasm 2: Goremageddon sequel, but also promised a retro-inspired 16-bit side-scrolling game for the PlayStation 5. Additionally, an 80-page graphic novel will also be released, serving as a prequel to the upcoming film. With this multimedia approach, could this be the beginning of a new era for niche horror franchises seeking broader audience engagement?

Various Deathgasm Content Underway

Before the release of Goremageddon, its backstory elements will be explored in the graphic novel. On the flip side, the original film’s chaotic energy will be captured through nostalgic pixel-art gameplay in the video game adaptation. As demonstrated by this dual release strategy, contemporary filmmakers can leverage multiple entertainment media to deepen fan investment in their creative properties. What’s more, growing industry recognition of horror-comedy’s potential for transmedia storytelling is ultimately reflected in these projects. Particularly, metal music subcultures, where Deathgasm developed its devoted following, show that it has maintained an audience over the years.

These complementary experiences bridge the gap between the original film and its sequel, with the creative team appearing committed to rewarding longtime fans while potentially attracting new audiences. While current nostalgia trends are specifically showcased in the retro game aesthetic, the graphic novel format offers expanded narrative possibilities beyond cinematic constraints. The increasingly competitive entertainment landscape hasn’t stopped these various releases from sustaining momentum for independent genre films.

Perserving Source Material Telling New Stories

Thanks to the collaborative effort between Bit Bot, Metalheads Inc., and FreakZone Games, the upcoming Deathgasm video game is bringing the cult horror-comedy to interactive formats. The story will have players experience a nightmarish scenario where the Black Hymn’s release causes hellish forces to invade the real world, creating a chaotic battleground across nine distinct levels. As players battle through environments inspired by Dante’s Inferno, they can select three fan-favorite characters, including:

  • Brodie
  • Zakk
  • Medina

Ultimately, Deathgasm is an action-packed sidescroller, arming players with unconventional weapons. From traditional melee tools to more outrageous options, there are numerous options to help you fight against waves of demonic enemies. Preserving the franchise’s signature blend of horror and humor is highly important, which explains why major antagonists from the original film are returning as formidable boss encounters.

This adaptation of Deathgasm’s over-the-top combat scenarios and irreverent tone helps maintain the true spirit of the source material. According to the development team, maintaining authentic fan service while expanding the Deathgasm universe through interactive storytelling was their main goal. Additionally, they’ll cater to different player preferences and collector markets with both digital and physical release options becoming available. Even niche films can successfully transition to gaming platforms when handled by teams passionate about the original vision, if this project is any indication.

What’s Next for the Deathgasm Franchise

The creative team has announced that the universe of Deathgasm is expanding, with multiple new projects currently in development. Specifically, Deathgasm 1.5: Director’s Cut, a graphic novel bridging the original film and its upcoming sequel, is a collaboration between Jason Lei Howden and Bit Bot. Moreover, notable metal artists will be featured as this illustrated prelude explores a storyline deemed too extreme for cinematic adaptation.

The graphic novel of Deathgasm, penned by Peter Bune with artwork from Industrias Lamonicana, promises to deliver the franchise’s signature blend of demon-slaying action and irreverent humor. Protagonists Brodie and Medina drive the narrative, navigating the underground metal scene’s clash with religious extremism and confronting supernatural threats along the way. According to Jason Lei Howden, the project is fulfilling creative ambitions that exceeded practical filmmaking constraints without abandoning its over-the-top spirit, which the series is known for.

The Deathgasm franchise continues to embrace a crowd-supported development model. Notably, upcoming Kickstarter campaigns will be the platform where both the graphic novel and the previously announced video game adaptation will launch. The successful funding of Goremageddon, coming before the creative team took this approach, recently completed principal photography and entered post-production. Sadly, the sequel film hasn’t been confirmed for an official release date.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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