The Desert Perpetual raid in Destiny 2 has a new system called feats. Each feat requires players to complete the raid in different ways. One of the feats is the encounter challenges. Unlike in previous raids, completing encounter challenges does not reward players with a bonus chest. However, players must complete them to increase the tier of loot they get from the raid and to get the Atemporal title.
Feats become active for players once they complete the Desert Perpetual raid once. Before you launch the raid, you can customize the feats added for your raid instance. These feats are:
You can enable all feats at the same time for additional challenge, but we recommend holding off until you are comfortable with the raid.
The challenge requires all six players to pick up a chronon before someone can get their second one. The order does not matter, so long as each player picks one up. The challenge continues throughout the encounter, so before a player can get their third chronon, all players must have their second one. The two buffed, non-aligned players should pick up a chronon and deposit it after damage is done. You will need to shift which players get buffs per phase. Reminder that five Minatours spawn per Hydra kill. Here is the way we recommend for you to complete the challenge.
First Pickup Phase
Second Pickup Phase
Third Pickup Phase
Fourth Pickup Phase
Fifth Pickup Phase
Sixth Pickup
The challenge for the Wyvern encounter is far easier. During the building phase, there are three vex nodes you must activate. Usually, only one player activates all three nodes. For the challenge, you need three players to climb. Each player must activate one vex node. At the start of building, all three players stand on the plate for the buff. You will need to ascend together. Once a player has activated a node, they can jump off the platforms. Who does, which one, is entirely up to your team.
For the Hydra encounter, four players are tasked with shooting eyes in each room. Your previous ad clearing role becomes a second shooter per room. In each room, players must alternate shooting eyes on the Hydra’s shield. It does not matter which player calls the eyes; just ensure you know who is calling what. The triangle and center eyes do not count for this. An example:
For the final boss encounter challenge, every player must deposit one chronon through the hoop. It means players must shift across roles to complete this challenge. How you end up shifting does not matter. As long as each player has the cyclical buff once and deposits a chronon, you are fine. You must repeat this process for every phase. An important note: when you change buffs, your timer remains the same. Otherwise, you have plenty of time in this encounter to swap everyone.
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