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Dragon Quest Players Get Judgmental Slime Companion
Image of Dragon Quest VII Reimagined Key Art, courtesy of Square Enix

Square Enix has a funny way of making a player feel like the future just landed in their living room. During a press event over the weekend, the company announced that Dragon Quest X would be getting a conversational AI companion named Chatty Slimey, powered by Google’s Gemini, whose only job is to help lost players find their way. The little blob is supposed to hold a player’s hand through the chaos of a sprawling MMO. Does anyone actually trust a slime to give good directions?

Grinding In Silence No Longer Allowed

According to Takashi Anzai, the head of development, this thing exists so new players don’t have to feel lonely or wonder where to start. Using the chat function, a player talks to Slimey, and it automatically generates a voice and chats back. It even analyzes the game screen, so Slimey might pop in with a comment when someone defeats a tough enemy or snags a rare item.

Imagine grinding away in silence only to have a cheerful slime suddenly pipe up about that nice sword you just looted. Should a person feel proud or mildly embarrassed that a digital blob is monitoring their every move? Dragon Quest X itself isn’t exactly new—it launched back in 2012 for PC and PS4 before crawling its way to the Nintendo Switch—but this addition gives the old Japan-only MMO a fresh coat of weird.

Square Enix clearly sees something in this AI companion trend, even though it’s been tried before with mixed results. Wuxia’s Where Winds Meet added a similar bot, and players immediately started manipulating it to say obscene things. Fortnite tried a Darth Vader chatbot, and it didn’t take long before reports surfaced of the Dark Lord spouting slurs and swears. Why does giving players a talking robot always seem to backfire so spectacularly?

History Suggests This Slime Goes Rogue

Still, Square Enix seems undeterred. The company stated back in November 2025 that it wants generative AI to handle most of its QA and debugging within two years. A partnership with the Matsuo-Iwasawa Laboratory at the University of Tokyo exists to push game development efficiency through AI technologies.

So while Slimey might start as a friendly guide, the real push appears to be automation behind the scenes. Doesn’t that raise a few eyebrows for anyone who’s seen a QA tester’s face after the hundredth crash report? Square Enix envisions a future where players never feel lost, and bugs practically squash themselves. A player wandering through Dragon Quest X can simply ask Slimey for help and get a real-time, generated response instead of digging through menus or old forum posts.

It sounds great on paper—a personalized buddy who knows exactly what’s happening on screen. But the track record for these things suggests trouble the moment someone decides to teach the slime a few choice phrases. Isn’t it inevitable that a conversational AI meant to be wholesome ends up corrupted by the internet’s worst impulses?

Experimental Tech Enters Mainstream Gaming Now

Screenshot from Dragon Quest 1 and 2 HD-2D Remake, courtesy of Square Enix.

Square Enix must know the risks by now, yet they’re pushing ahead anyway. Between the University of Tokyo partnership and the aggressive timeline for AI-driven QA, the company appears fully committed to letting machines take on more responsibility. A player might wonder what happens when Slimey starts offering unsolicited advice about life choices or develops a sarcastic streak.

If a slime can analyze the screen and initiate conversations, how long before it starts judging a player’s gear or commenting on their dodging skills? For now, Chatty Slimey represents a small step into a territory where game design collides with experimental tech. Square Enix seems to believe that a friendly, AI-powered companion can solve the loneliness problem that plagues new players in massive online worlds.

Maybe it will work beautifully, and players will form genuine attachments to their chatty little guides. Or maybe history repeats itself, and the slime becomes infamous for all the wrong reasons before the inevitable patch that muzzles it. Either way, watching a company like Square Enix gamble on this kind of feature makes for an entertaining spectacle, especially when the whole thing could either become a beloved addition or a cautionary tale told at industry panels for years.

This article first appeared on Total Apex Entertainment and was syndicated with permission.

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