Yardbarker
x
I get a new quest, I fast travel to the nearest possible location, jog on over with infinite stamina, and then skillfully dance and spin around a griffon as my swords rotate in my hands like a vortex of pain, taking down the monster before I break a sweat. That’s the open world RPG expectation, the kind that games like The Witcher 3 manage to fulfill handily – and Dragon’s Dogma 2, on the surface, looks like it’ll fill that same adventurous void. It’s a third-person action RPG with a bunch of big monsters to slay, after all – and then you leave your first town, only to get besieged by a towering cyclops, or have a griffon crash down from the sky, destroying your oxcart and demanding satisfaction. Even if your natural talent is a cut above the rest, there’s every chance that a roaming harpy might grab you by the shoulders and drop you off a cliff. Dragon’s Dogma 2 isn’t like other open world RPGs. This isn’t a casual jaunt through the woods while cutting up a few goblins: this is a constant fight for survival

This article first appeared on Video Games on SI and was syndicated with permission.

More must-reads:

Customize Your Newsletter

Yardbarker +

Get the latest news and rumors, customized to your favorite sports and teams. Emailed daily. Always free!