Resident Evil Requiem has made headlines once again this year at Gamescom this year. New gameplay footage, gameplay mechanics, and a new stalker enemy have just been released, and it looks good as hell! Fans just can’t get enough of all these sweet, juicy tidbits Capcom is feeding us, and neither can I. Here is a breakdown of everything from the showcase.
The quintessential stalker enemy; a must-have in every Resident Evil game. There was Mr. X from Resident Evil 2, Nemesis from Resident Evil 3, Jack Baker from Resident Evil 7, and Lady Dimitrescu from Resident Evil Village. Each stalker enemy was different, but held the same looming, menacing presence we all love to hate. Requiem unveiled its stalker enemy, a mutated woman, with a large stature, elongated feet, and a large bulbous head. From gameplay footage, it is assumed this woman is blind, using sound and smell to be able to find victims.
It is speculated that this woman is an infected version of Grace’s mother, Alyssa Ashcroft, who was killed during the previous trailer, though right now this is pure speculation. It would add to the psychological horror aspect Capcom wanted to highlight in this installment, and I am ready for the identity reveal of this poor soul.
According to sources who have played the demo of Requiem, such as the popular YouTube channel Residence of Evil, switching between first and third person is part of the main gameplay. From games 1-6, third-person perspective was the main way in which the game was viewed to give a sense of tension, when your visibility is severely limited. Only in Biohazard and Village did the devs decide to switch things up, bringing the camera view to first person, which upped the horror aspect of the game.
In Requiem, throughout your gameplay, it will occasionally switch from first-person to third-person. During third-person perspective, Grace becomes more clumsy, slipping and falling while running away from the stalker enemy; however, the stalker is much slower. In first person, you don’t fall or stumble at all; however, the stalker is way harder to deal with. This is such an interesting aspect to add in terms of gameplay. It’s unique, creative, and heightens the horror even more, and I am here for it!
This one is a smaller point, but something that was changed in Biohazard and Village was the use and combination of herbs to heal yourself, should you be hurt. In Biohazard and Village, that was switched to magical bottles of liquid that healed us when we poured it on our arm. Seriously. It could even reattach limbs. Anyway, through the demo, we see that the use of herbs as our main source of healing is back, and it’s something fans definitely took notice of.
Something that the devs and producers wanted to highlight was the relatability of the main character, something different than Leon, Chris, and Jill, who are all experienced soldiers, unafraid of kicking ass. Grace is nothing like them.
She is even different than Ethan in a way. Though both of them are normal civilians, Grace is vulnerable and very easily frightened. She does not have any background in kick-assery, she has not yet mastered how to do a roundhouse kick, and she stumbles and falls every time she is faced with a new horror. However, the devs want to highlight that she will confront these horrors with courage, as best as any of us would when faced with a challenge.
Resident Evil Requiem is releasing on February 27, 2026, on all platforms. It will be the 30th anniversary of the first Resident Evil game in 1996, and the devs have expressed their intention for this to be something special. From what we have seen so far, this will be on everyone’s wishlist, and I foresee many records being broken once the game comes out.
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