Look, I’ll be straight with you – when I first heard FromSoftware’s Sekiro: Shadows Die Twice was getting an anime adaptation, my initial reaction was somewhere between cautious optimism and “oh great, another video game anime that’s going to butcher the source material.” But after seeing the first trailer for Sekiro: No Defeat, I’m genuinely excited, and that doesn’t happen often in this business.
The announcement dropped at Gamescom 2025, and honestly, it’s about time. Sekiro sold over 10 million copies since 2019 and snagged Game of the Year honors, so it’s not like this adaptation came out of nowhere. What surprised me is how good this actually looks right off the bat.
Here’s the thing that gets me pumped about Sekiro: No Defeat – they’re doing this right. Director Kenichi Kutsuna at studio Qzil.la isn’t messing around with cheap CGI or shortcuts. We’re getting hand-drawn animation, which immediately tells me someone actually cares about this project beyond just cashing in on the game’s popularity.
The trailer showcases a sword fight between Sekiro and Genichiro that looks absolutely stunning. The fluid animation captures that brutal, precise combat the game is famous for, and frankly, that’s no easy feat. Most video game adaptations fail because they don’t understand what made the source material special in the first place.
But here’s where it gets interesting – they’ve brought back the original voice actors from the game. Daisuke Namikawa returns as Wolf (Sekiro), Kenjiro Tsuda reprises Genichiro Ashina, and Miyuki Satou voices Kuro, the Divine Heir. This level of continuity between game and anime is rare and shows genuine respect for the source material.
Sekiro’s narrative is tailor-made for anime adaptation, which probably explains why this feels so natural. Set during Japan’s Sengoku period, the story follows a disgraced shinobi known as Sekiro who’s bound to protect Kuro, the last descendant of an ancient bloodline. When Kuro gets kidnapped, Sekiro embarks on what can only be described as a revenge quest from hell.
The game’s story already had that anime DNA – honor, revenge, supernatural elements, and enough emotional weight to make grown gamers cry. Unlike other FromSoftware titles that bury their narratives in cryptic lore, Sekiro presents a more straightforward story that translates beautifully to episodic format.
What really sells me is how the trailer presents the central conflict. The Interior Ministry threatens Ashina, Genichiro turns to forbidden powers out of desperation, and Sekiro stands as the only hope between chaos and salvation. It’s classic anime storytelling, but with FromSoftware’s signature dark twist.
Let’s talk about what we’re actually getting here. Kadokawa, Qzil.la, and ARCH are handling production, which is a solid lineup. These aren’t no-name studios looking to make a quick buck – they understand anime production and have the resources to do this justice.
Director Kenichi Kutsuna’s statement about “pouring every ounce of artistic vision and passion for beauty into production” might sound like typical PR speak, but the trailer backs up those words. The animation style captures both the game’s Japanese aesthetic and its brutal combat in ways that feel authentic rather than derivative.
Here’s where I get a little sarcastic – Sekiro: No Defeat represents what video game anime adaptations should have been doing all along. Instead of treating the source material like an afterthought, they’re actually adapting what made the game special.
Recent years have seen some genuinely good video game adaptations (Arcane, anyone?), and Sekiro looks like it’s following that trend rather than the disaster-prone approach we’ve seen too often. The fact that Crunchyroll is handling worldwide distribution (except Japan, China, Korea, Russia, and Belarus) also suggests they believe in the project’s quality.
But let’s not get carried away here. Sekiro faces some unique challenges as an adaptation. The game’s difficulty is legendary – people literally created memes about dying repeatedly. How do you translate that punishing gameplay experience into a narrative medium without losing what made it special?
The other challenge is pacing. Sekiro’s story unfolds through environmental storytelling and player discovery. Anime needs to present information more directly, which could potentially diminish some of the mystery that made the game’s world so compelling.
From what we’ve seen, the animation quality looks legitimately impressive. The character designs stay faithful to the game while adapting well to the anime medium. The environments capture that haunting beauty of feudal Japan that made Sekiro so visually striking.
The action sequences shown in the trailer demonstrate fluid combat animation that respects the game’s precise, methodical fighting style. This isn’t flashy for the sake of being flashy – it’s calculated, brutal, and beautiful, just like the source material.
Sekiro: No Defeat premieres exclusively on Crunchyroll in 2026, and honestly, that can’t come soon enough. The series promises to explore the relationship between lord and retainer while diving deeper into the political intrigue surrounding Ashina.
Crunchyroll CCO Asa Suehira’s statement about the adaptation carrying through the game’s “precision and intensity” gives me hope they understand what they’re working with. This isn’t just another anime – it’s an adaptation of one of gaming’s most celebrated experiences.
Look, I’ve seen enough video game adaptations crash and burn to be naturally skeptical. But Sekiro: No Defeat feels different from the jump. The production values, creative team, and respect for source material all point toward something genuinely worth watching.
Whether you’re a die-hard fan of the game or someone who just appreciates quality anime, this adaptation looks like it’s shaping up to be something special. The hand-drawn animation, original voice cast, and faithful adaptation approach suggest we might actually get a video game anime that doesn’t suck for once.
And honestly? It’s about time.
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