Ghost of Yotei made its full debut last week and has captivated audiences with its stunning visuals, compelling story, and the fierce main character, Atsu. Everything within this game is purposeful, yet fluid, and Ghost of Yotei delivered on all fronts. I mean, I’ve never used my DualSense controller touchpad to write out someone’s name at the beginning of the game so that we can kill the owner of that name later. Here is my full review of this satisfying gaming experience.
Sucker Punch‘s decision to set this story 300 years after the events of Ghost of Tsushima was pretty fitting, given the storyline of this Yotei. As the main character, Atsu is on a quest for revenge against the six men who murdered her family when she was a child. It’s a simple, somewhat predictable tale of revenge. But I’m not mad at it. I’d rather have predictable and well executed than have the devs try something experimental and it failing pretty hard.
The determination presented by Atsu is refreshing and makes for an entertaining game throughout. Her fluid movements and palpable resentment engaged me and made the game so much more immersive. There were moments, especially during some cutscenes, that were well directed, so much so that I know it tugged at the heartstrings of players. The reason I love the game so much is because of how fleshed out Atsu is as a main protagonist.
The game does a fantastic job making us care about Atsu and understand, not just her desire, but her need for revenge. This isn’t a game where violence isn’t the answer. Justice demands violence, and only Atsu can bring about that relief. Visually, the game is stunning, traversing through beautiful Ezo, and I found it so compelling how the environment is important to the immersion of the game.
Combat is also a captivating piece of the game that highlights its strengths. From the normal attacks to counters to weapon swapping and armor building, the combat system flows and keeps things interesting, given the different kinds of builds you can make. People also argue that the pacing of the game is insanely good. There are dozens of side missions in the game that level Atsu up as an onryō, but it doesn’t distract or keep you off the main storyline in any way. It adds depth to a captivating story, while reminding you that you are still playing a video game.
Overall, Ghost of Yotei doesn’t change the series in any way at all, but it never needed to. This isn’t a continuation of Jin Sakai’s story, and it barely references the events of the first game at all. This game builds upon a world full of evil, where sometimes vengeance is the answer. It’s gritty, heart-wrenching, and violent, but leaves you with such satisfaction at the end. Following Atsu’s story and growth as a character immerses you in this violent world, where you find yourself rooting for her no matter what.
The reception of Ghost of Yotei has been overwhelmingly positive, receiving an 86 Metacritic score. Players, including myself, are enjoying Atsu’s riveting revenge story while critics appreciate the grandeur of the game. Some critics have described Ghost of Yotei as a refinement rather than a reinvention of its predecessor, and I wholly agree. Yotei doesn’t do anything new, but like I said, it never needed to, and devs make the right choice with the direction of this game.
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