In a move that feels almost mythical in today’s money-grubbing games industry, Eric “ConcernedApe” Barone, the mastermind behind the farming-sim behemoth Stardew Valley, has revealed he doesn’t take a single cent for collaborations. That’s right. While other developers are busy slapping price tags on everything that isn’t nailed down, Barone is out here doing crossovers for the sheer love of the game—and for us, the players.
This whole topic blew up following the announcement of a rather unexpected crossover with the open-world dress-up adventure game, Infinity Nikki. The reveal trailer showed an adorable Junimo plopping into the world of Miraland, which, on the surface, seems like a perfect fit. Cute meets cute. But the internet, being the internet, had some thoughts. The reaction was surprisingly mixed, with some fans raising an eyebrow at the timing, suggesting it was a convenient distraction from recent controversies swirling around Infinity Nikki.
Sensing the discourse heating up, Barone took to X (the platform formerly and more sensibly known as Twitter) to clear the air. “To be clear,” he posted, “I never receive any money from these collabs. I’ve only done them because I was a fan of the other games, or because I genuinely thought the players would like it.”
Let that sink in. In an era where a single cosmetic item can cost more than a full indie game, the creator of one of the most successful games of all time is letting his IP hang out in other virtual worlds for free, just because he thinks it’s cool. It’s a refreshingly wholesome, almost punk-rock stance against the hyper-monetization that plagues so much of modern gaming.
It’s not like these crossovers happen every other Tuesday. Barone is incredibly protective of his creation, and Stardew Valley has only officially crossed streams with a select few titles, like the roguelike deck-builder Balatro and the sandbox adventure classic Terraria. Each collaboration felt earned, a respectful nod between developers who admire each other’s work. This rarity makes each one feel special, rather than just another cynical marketing ploy.
The Infinity Nikki team, seemingly caught off guard by the community’s reaction, responded directly to Barone’s post with a heartfelt message. They called the collab “a free love letter to Stardew Valley” and admitted, “We’re still learning from you every day.” It’s clear they hold a massive amount of respect for Barone and his work, which makes the situation a little less corporate and a lot more human.
So, should Barone be cashing in? Most industry analysts would probably scream “YES!” from the rooftops. With over 41 million copies sold, Stardew Valley is a commercial juggernaut. Any collaboration is a massive signal boost for the other game involved. But Barone’s approach isn’t about squeezing every last drop of profit from his creation. It’s about preserving its soul.
His philosophy extends beyond just collaborations. He’s currently pouring his energy into his next project, Haunted Chocolatier, precisely because he “didn’t want to just be the Stardew Valley guy.” He’s driven by a creative desire to build new worlds, not just franchise the old one to death. He’s even stated that Haunted Chocolatier has “got to be better” than Stardew Valley, a testament to his incredibly high personal standards.
In a landscape dominated by microtransactions, aggressive monetization, and soulless cash grabs, Eric Barone’s stance is more than just a business decision; it’s a statement. It’s a reminder that games can, and should, be born from passion. He does things because he genuinely thinks players will like it—a simple, powerful idea that feels increasingly revolutionary. And honestly, it’s that very attitude that made millions of us fall in love with that little pixelated farm in the first place.
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