Hello Cook, the game nobody asked for… Or is it? Just two weeks after its release, this Diablo-style roguelike has already gone back to the drawing board to rework its entire campaign. And yes, you read that right—not just a patch here or a quality-of-life update there, but a full-on, “whoops-we-really-need-to-fix-this” overhaul. The developers apparently heard the grumbles of the action RPG crowd loud and clear (as they should) and decided it was time to hit the reset button.
You might be asking yourself, “Why would a game need such drastic changes so soon after launch?” Well, the short version is they overshot the mark. The longer version? The difficulty scaling and campaign progression were, to put it kindly, a chaotic mess. Hardcore roguelike fans complained that the balance felt off, with some areas making you feel like a dungeon-crawling god while others smacked you down like a mosquito. And honestly, nothing kills the enthusiasm for loot and grind faster than feeling like the odds are permanently stacked either way too high or ridiculously low.
The pacing issues? Oh, they were there, alright. Imagine slogging through one drab early-game segment only to be rewarded with another equally dull grindfest. Not exactly what action RPG fans, who live on adrenaline-pumping combat and storytelling, sign up for.
Instead of slapping on a few band-aids and calling it a day, the developers did something surprising. They admitted their mistakes and decided to tweak everything. And I’m not just talking enemy balance. According to insider comments and patch notes, they’ve reworked the campaign structure from start to finish, made combat feel meatier, added more meaningful loot, and streamlined the narrative.
Yes, it’s a bit like an early access game pretending to be fully cooked at launch. But hey, if they actually learned from community feedback and fixed the glaring issues, does that make it okay? Debatable. But it sure is better than leaving players stuck in a subpar experience.
Here’s a quick breakdown of what you can expect if you decide to revisit this roguelike after its revamp:
The early-game slog? Gone. The pacing has been adjusted to make each level more exciting. Basically, there’s no longer this feeling of, “Why am I even doing this when the good stuff is 20 hours away?”
The updates include tweaks to difficulty spikes, enemy spawn rates, and, thankfully, some actually fair boss fights. Now, when you die (and you will), it might actually feel deserved rather than cruel RNG.
No one wants to grind for hours only to end up with gear that belongs in a bargain bin. The loot progression has been fine-tuned to feel more rewarding, encouraging players to rise to the challenge rather than weep into their keyboards.
Apparently, the story has also been restructured to flow better, giving the campaign more emotional weight and fewer moments of, “Wait, what’s even going on here?” Good news for those of us who actually care about plot while we’re hacking and slashing our way through dungeons.
Small changes make a big impact, and smoother menus, faster load times, and more intuitive gameplay mechanics definitely make the experience feel less clunky overall.
It’s hard not to be cynical about a game launching in a less-than-ideal state, but there’s something oddly satisfying about watching developers swallow their pride and listen to their players. The fact that they’re addressing these issues so quickly suggests they’re serious about delivering what action RPG fans actually want.
Still, is this the industry standard we’re settling for now? Launches that feel more like the start of a beta phase than a completed product? Sure, this brushed-up version might win back player goodwill, but it also raises the age-old question: Why wasn’t this fine-tuning done before the game hit shelves?
If the overhaul delivers on its promises, this roguelike could make a decent comeback and carve out its niche in the sea of action RPGs vying for your attention. But if you’re an early adopter who’s already been burned, the taste of having to wait two weeks for a complete campaign rework probably still stings.
For those who haven’t tried it yet, now might actually be the time to give it a shot (or at least keep it on your radar). It’s rare to see developers attempt such a sweeping fix so soon after release, and that alone makes this one worth keeping an eye on.
What are your thoughts? Is it too little, too late, or does the effort to cater to fans deserve some credit? Drop your opinions in the comments below.
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