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Oblivion Remastered: Amazing Bruma Statue Secret!
- Image by sackchief | Courtesy of Twitter

As fans have eagerly awaited news on Oblivion Remastered, the conversations often go back to the beloved original. The Elder Scrolls IV: Oblivion, released in 2006, was the game that drew players into a massive universe with an intricate backstory.

Even so many years later, players are still able to find some of the most wonderful secrets and funny design choices hidden away inside this digital world, a legacy that Oblivion Remastered aims to continue.

One such incredible detail, particularly true for the city of Bruma, reveals an unexpected design decision few players will ever understand fully: a wonderful blending of static environment and interactive game elements that shows, in very subtle ways, the level of depth present in Bethesda’s world-building.

Oblivion Remastered: Bruma’s Towering NPC

This is the snowy city of Bruma, where a massive statue of a Nord hero stands as one of the apparent ordinary elements of the environment in its value of context. However, further investigation in the game code as well as the developers gives rise to a twist.

This gigantic statue is not just a mere static mesh but rather recognized as an entire NPC by the Game Engine. This method of creating an otherwise unusual kind of design is indeed proof of that ingenuity in, sometimes, odd and less-traditional ways of game developers in order to realize effects in their games.

And as confirmed by those same media, players can even use console commands to “kill” the statue; he ragdolls just like any other character in Oblivion Remastered will allow. You can read more on the revelation here.

What Makes the Statue an NPC

The only possible reason behind naming the Bruma statue an NPC was due to old-school technical limitations or some sort of clever shortcut in implementation during development. Making it into an NPC would also allow developers to extend easy functionality, like collision detection, possible scripting, and so on, without the bother of having to create all new asset types.

All in all, it is quite a smart and quick fix that demonstrates the kind of cleverness that is found in video game design. A lot of creative workarounds are put in place to make up for all that engine-dependency stuff. The future may hold more personally unearthed gems in the Oblivion Remastered realm.

Lingering Game Development Quirks

In addition, the statue will really be judged by the “best” objects in the player’s inventory at a particular moment, which common wisdom would suggest has something to do with how NPCs come equipped with their gear (GameFAQs).

This unexpected kind of thing shows how the mechanics for games are built up on layers of often surprising detail. To learn more about how developers make great RPG worlds come alive, check our article on Outer Worlds 2: An Amazing 2025 RPG Shooter.

These quirky little characteristics, just like those appearing in the original Oblivion, inspire fan discussion as much as features that fans demand of Witcher 4: Fans Demand Cyberpunk’s Best Feature. But players hungry for Oblivion Remastered are eager to see what other secrets may come to light.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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