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Once Human, Now AI-Generated Mess
Image of Once Human, Courtesy of Starry Studio.

Once Human kicked off its journey with a pretty solid head of steam. Starry Studio launched this post-apocalyptic MMO survival game back in mid-2024, and for a while, folks couldn’t get enough. It hit a peak of 231,000 players on Steam alone, which is nothing to sneeze at unless you’ve got a truly spectacular cold. Even now, the game holds a steady 24-hour average of around 17,000 users, proving that plenty of survivors still enjoy wandering its broken world. So why on earth would the people behind it suddenly decide to trip over their own feet?

Starry Studio Trips Over Its Own Feet

That is exactly what happened when a recent promotional video surfaced on social media. The clip runs about a minute and comes with a block of text hyping up The Devourer, a hulking mechanical boss meant to strike fear into the hearts of players. Problem is, the whole thing looks like it was spit out by a generative AI algorithm that has never actually played Once Human. Fans took one look and immediately started sharpening their critiques. Now, this was not a one-off oopsie.

The developer, Starry Studio, alongside publisher NetEase, appears to have made this a recurring bit. On March 20, a teaser showed an underwater perspective of some poor soul exploring a wrecked subway to tease The Devourer’s arrival. That video was AI-generated. The very next day, another video dropped, this time presented as a first-person shooter scene in an abandoned subway station. Guess what? Also AI. A person might start to notice a pattern here.

Lootbox Money Clearly Not Buying Real Videos

Today, the third video arrived, and the community reaction landed somewhere between exasperation and outright fury. Is anyone over there actually looking at this stuff before hitting post? One player put it bluntly: the game does not even have a desert environment, yet the AI video showed a desert outpost emergency report. Another person commented that they had never played Once Human before, but now they knew to steer clear.

Across the board, the replies read like a support group for disappointed fans. Nobody had anything positive to say. A different user wondered aloud where all that lootbox money was going if not toward real content. Someone else called the AI videos shameful, cheap, and lazy, adding that they really liked the game but could not excuse the approach. Another simply stated that this was why they quit.

This Promo Strategy Is A Real Devourer

For some players, seeing a developer lean into generative AI content is an automatic dealbreaker. For others, it becomes a deeply principled stand that rubs them the wrong way every single time. The frustration is not hard to understand. Once Human built its reputation on a distinct aesthetic and a hands-on survival experience. When promotional material starts looking like it was generated by a machine that has never set foot in the game’s own wasteland, it sends a clear message about where priorities lie.

Once Human deserves better than to have its identity blurred by lazy marketing. The developers clearly have a solid player base that wants to see the game succeed. Those same players are practically begging for genuine content instead of algorithm-generated placeholders. Ignoring that feedback is a fast track to watching that healthy player count dwindle.

Players Say Once Human, Twice Shy Now

The whole situation boils down to a simple truth. A game that asks people to invest time, money, and emotional energy into its world ought to show the same respect in return. Filling the feed with AI slop that barely relates to the actual gameplay is not a good look, and the backlash proves it. Starry Studio and NetEase can still turn this around, but it requires actually listening to the folks who have stuck with Once Human since the beginning. Otherwise, they might find themselves standing alone in the desert—which, for the record, does not even exist in the game.

This article first appeared on Total Apex Entertainment and was syndicated with permission.

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