Let’s be real for a second. The world of samurai games has gotten a little crowded. We’ve seen stealthy ninjas, stoic ronin, and everything in between. So when Capcom announced they were bringing back Onimusha, I was cautiously optimistic. I mean, it’s been nearly two decades! Could a series rooted in early 2000s action-horror possibly stand out today? After getting a taste of Onimusha: Way of the Sword, my answer is a resounding, soul-thundering YES. And it’s all thanks to one glorious, beautifully implemented mechanic: the parry.
This isn’t your grandma’s block button. Onimusha’s combat is a fluid, ferocious dance, and the parry system is the heart of its choreography. It’s what separates this game from being just another “grimdark sword bro” simulator and elevates it into something special. It’s not about struggling; it’s about dominating with style.
Forget the slow, punishing cadence of a typical Soulslike. Onimusha wants you to feel like an absolute legend. You’re playing as Miyamoto Musashi, one of the most famous swordsmen in Japanese history. He’s not some rookie learning the ropes; he’s a master, and the game’s mechanics reflect that.
The parry system is designed to make you feel cool, capable, and utterly in control, even when surrounded by grotesque Genma demons. It’s built on a simple premise: timing is everything. Press the block button just as an attack is about to land, and you don’t just negate damage—you turn your enemy’s aggression into your own advantage. The animations are slick, seamless, and incredibly satisfying. Musashi will twist his blade, deflecting blows from all angles, sometimes without even looking. It’s pure, unadulterated badassery.
What makes this system truly shine is its depth. This isn’t a one-trick pony. Capcom has given us a whole toolkit of defensive maneuvers that all feed into an aggressive, stylish offense.
The real magic happens when you start weaving all these techniques together. An encounter isn’t just about survival; it’s an opportunity to create an improvised ballet of carnage. You might parry the first attacker, deflect the second into a wall, evade a lunging beast to trigger a slow-mo finisher, and then cap it all off with a risky Issen on the final foe.
It feels like a perfect blend of the rhythmic counters from the Batman: Arkham series and the combo-heavy intensity of modern Ninja Gaiden. Instead of feeling overwhelmed by a horde of demons, you get excited. More enemies just mean a bigger canvas on which to paint your masterpiece of destruction.
During a hands-on demo, the boss fight against Sasaki Ganryu, another legendary swordsman with his own Oni Gauntlet, was where the combat system truly sang. It was a thrilling duel, a high-speed clash of steel where every parry and dodge mattered. But even here, the game didn’t feel punishing. It felt like a perfectly choreographed cinematic sword fight, rewarding precise play while still being accessible.
Onimusha: Way of the Sword is shaping up to be an incredible revival. By focusing on a deep, rewarding, and stylish parry system, Capcom is crafting an action game that feels both classic and refreshingly modern. Get ready to sharpen your blades—and your reflexes.
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