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Overwatch 2 All Damage Powers Coming with Stadium’s Release
- Image from Overwatch 2 courtesy of Blizzard Entertainment

The Damage characters in Overwatch 2 make up the majority of the cast. There are only a handful of Damage Heroes in the new game mode Stadium, but all of them are equipped with Powers that change the entire dynamic of the Heroes. Here is a list of all the Powers you can expect from the Stadium game mode in Overwatch 2.

Overwatch 2 Damage Powers List

Image from Overwatch 2 courtesy of Blizzard Entertainment

Stadium Ashe

  • Head Honcho
    • Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.
  • Incendiary Rounds
    • While scoped, hitting the same target without missing deals 30 extra damage.
  • My Business, My Rules
    • When you deal damage to a Burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
  • Reload Therapy
    • When you reload a shot, heal 3% of your Life.
  • Calamity
    • Using Coach Gun reloads 2 Ammo. The Viper’s next 2 hits deal 40 damage over 3s.
  • Double Barrelled
    • Coach Gun gains an additional charge.
  • Incendiary Blast
    • Coach Gun applies Burning, dealing 100 damage over 5s. The target was Burning, deal 75 Burning damage instantly.
  • Early Detonation
    • Shooting Dynamite reloads 5 Ammo and reduces the cooldown of Dynamite by 3s.
  • Molten Munitions
    • When Dynamite explodes on the ground, it leaves lava that Burns enemies for ✦ 50 every 1s.
  • Out with a Bang
    • When Dynamite explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
  • B.O.B Jr.
    • B.O.B costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed and is significantly smaller.
  • Partners in Crime
    • You are healed for 100% of B.O.B’s damage dealt, and B.O.B is healed for 100% of your damage dealt.

Stadium Cassidy

  • Bullseye
    • Critical hit reduces Combat Roll’s cooldown by 2s.
  • Dead Man Walking
    • Eliminating an enemy you’ve recently critical hit grants 1 Max Ammo for the round.
  • Full House
    • For each Ammo available, Peacekeeper’s primary fire gains 1% increased damage, up to 25%.
  • Quick Draw
    • After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within 9m under 2s cooldown.
  • Think Flash
    • When you start a Combat Roll, leave a Flashbang behind.
  • Barrel Roll
    • Combat Roll takes you 50% further and deals 65 damage to enemies.
  • Just Roll With It
    • During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30% of your Life over 3s.
  • Flash in the Pan
    • Eliminating an enemy recently damaged by Flashbang grants 15% Ultimate Charge.
  • Hot Potato
    • Flashbang adds 3 extra Ammo on hit until Peacekeeper reloads.
  • Easy Rider
    • While using Deadeye, gain 100 Overhealth and 25% Move Speed.
  • Sunrise
    • Using Deadeye slows all visible enemies by 35% for 1.5s.
  • Sunset
    • Deadeye eliminations grant 15% Ultimate Charge each.

Stadium Genji

  • Cybernetic Speed
    • Dealing damage with Shuriken grants 2% Shuriken Attack Speed for 3s, stacking up to 15%.
  • Hashimoto’s Bane
    • After using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
  • Sacred Shuriken
    • Shuriken’s primary fire throws 2 additional Shuriken that don’t consume any ammo.
  • Hanamura Healing
    • Critical hits and Swift Strike grant Overhealth equal to 25% of their damage dealt for 5s.
  • Hidden Blade
    • Gain 50% Melee Lifesteal and increase Quick Melee damage by 25.
  • Laceration
    • Swift Strike deals 25% additional damage over 3s to enemies hit.
  • Wyrm’s Maw
    • Targets hit by Shuriken take 10% more damage from Swift Strike for 4s, stacking up to 5 times.
  • Deflect-o-Bot
    • +50% Deflected Projectile Speed. During the first 1.5s of Deflect, automatically deflect projectiles towards enemies.
  • Forged Under Fire
    • While Deflect is active, heal for 60% of the damage it prevents.
  • Iaido Strike
    • After Deflect ends, quickly swing your Dragonblade once.
  • Spirit of Sojiro
    • When Deflect stops incoming damage, reduce the cooldown of Swift Strike by 1s, up to 5s.
  • Dragon’s Breath
    • Dragonblade swings launch a large piercing projectile that deals 50% of Dragonblade’s damage.

Stadium Mei

  • Extendothermics
    • Endothermic Blaster’s primary fire range is increased by 6m.
  • Frost Armor
    • Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.
  • Permafrost
    • Increase your max health by 50% of your ability power.
  • Snowball
    • Endothermic Blaster’s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hits.
  • Iceberg
    • Ice Wall spawns a mini Blizzard that slows enemies.
  • Snowball Flight
    • Jumping while mid-air creates a large Ice Wall pillar under you (12s Cooldown).
  • Twice as Ice
    • When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
  • Coulder
    • Cryo-Freeze now encases you in a rolling iceball that can knock back enemies, dealing 10 damage.
  • CryoClone
    • Cryo-Freeze spawns a mini Blizzard that slows enemies.
  • Frost Nova
    • When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
  • Avalanche
    • Visible enemies within 20m of Blizzard are slowed by 25%.
  • Blizznado
    • While within Blizzard, heal 5% of your Life every 1s.

Stadium Reaper

  • Backstabber
    • After using an ability, your next shot deals 50% additional damage over 3s to enemies struck from behind.
  • Harvest Fest
    • Hellfire Shotgun hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% Life, and 25% Ammo, and gain 25% Move Speed for 3s.
  • Revolving Ruin
    • Close-range (7m) Hellfire Shotgun hits grant 5% Attack Speed for 1s, stacking up to 8 times.
  • Shared Siphon
    • The Reaping also heals the nearest ally within 10m for 30% of Reaper’s damage dealt.
  • Shrouded Sharpnel
    • Using Wraith Form increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.
  • Spirited to Slay
    • Eliminations reset your cooldowns.
  • Vampiric Touch
    • Hits with Quick Melee mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies.
  • Death Step
    • After using Shadow Step, cast Death Blossom for 1.5s with 50% reduced damage.
  • Silent as the Grave
    • Your footsteps and Shadow Step are quieter.
  • Strangle Step
    • After using Shadow Step, double your Lifesteal for 3s.
  • Ghosted
    • While in Wraith Form, passing through enemies slows their Move Speed and Attack Speed by 30% for 3s.
  • Wraith Renewal
    • While in Wraith Form, restore 10% of Life every 1s. Double this while below 50% Life.

Stadium Soldier: 76

  • Peripheral Pulse
    • During Tactical Visor, Pulse Rifle shots at 1 additional enemy, dealing 50% damage.
  • Super Visor
    • After using Helix Rocket, activate the Tactical Visor for 0.75s.
  • Chaingun
    • While continuously shooting Pulse Rifle, each shot grants 0.5% Weapon Power, stacking up to 100 times.
  • Man on the Run
    • During Sprint, restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.
  • Cratered
    • Increase Helix Rocket explosion radius by 40% and explosion damage by 25%.
  • Double Helix
    • Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
  • Hunker Down
    • When Helix Rocket deals damage, create a Biotic Field with 70% duration at your position.
  • Back Off
    • Enemies within your Biotic Field take damage equal to 100% of healing output.
  • Biotic Bullseye
    • While in Biotic Field, critical hits restore 5% Max Ammo and extend the duration of Biotic Field by 0.65s, up to 5s.
  • Frontliners
    • Allies in range of your Biotic Field gain Overhealth equal to 30% of your max Life for 3s.
  • On Me!
    • Biotic Field moves with you and grants you a 20% increased Max Life while active.
  • Track and Field
    • During Sprint, Biotic Field cooldown refreshes 150% faster.

The Damage Heroes in Stadium are receiving a new addition during the mid-season patch of Season 16. Freja is coming to Stadium, but at the moment, there is no information on what her items or powers will be when she arrives.

 

This article first appeared on Total Apex Gaming and was syndicated with permission.

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