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Overwatch 2 All Tank Items Coming with Stadium’s Release
- Image from Overwatch 2 courtesy of Blizzard Entertainment

While Powers are the most impactful part of Overwatch 2’s Stadium game mode, the Items add another aspect for players to consider. The best part about Items is that you can change them during the match, so you are never stuck with a build unless you have limited cash. Find out below all the Items for the Tanks in Stadium!

Overwatch 2 Tank Items List

Image from Overwatch 2 courtesy of Blizzard Entertainment

Stadium D.Va

  • Multi-Task Mod
    • 10% Weapon Power
    • Fusion Cannons can now be fired while using Defense Matrix.
    • Cost: 10,000
  • Dae-Hyun’s Detonator
    • 15% Ability Lifesteal
    • If your Mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200%.
    • Cost: 4,000
  • Galvanized Core
    • 25 Health
    • 25% Boosters Duration
    • Cost: 4,000
  • Mastermind’s Mitigator
    • Every 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by 1s.
    • Cost: 4,000
  • Vesuvius Protocol
    • 10% Ability Power
    • Using Self-Destruct drops lava nearby that deals 30 damage every 1s.
    • Cost: 4,000
  • Busan Blaster
    • 20% Ability Power
    • Light Gun gains a secondary fire, which charges up to fire an explosive, piercing shot that deals 80 damage.
    • Cost: 10,000
  • Macro Missile
    • Micro Missiles deal 25% increased damage and have significantly increased knockback.
    • Cost: 12,000
  • Onslaught Ordinance
    • 15% Ability Power
    • The quantity and duration of Micro Missiles is increased by 20%.
    • Cost: 12,000
  • Plot Armor
    • 25 Armor
    • While Defense Matrix is active, gain 30% damage reduction against beams.
    • Cost: 4,000
  • Solo Spec
    • 25 Health
    • When you mitigate damage with Defense Matrix, gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your Mech is destroyed.
    • Cost: 4,000
  • APM Amp
    • 50 Shields
    • When you use Boosters, other allies within 16m gain 25% Move Speed for 2s.
    • Cost: 9,000
  • Chip-Damage Diverter
    • 50 Health
    • When you deal damage to Barriers while in your Mech, gain Shields equal to 10% of the damage dealt, up to 200. Resets when your Mech is destroyed.
    • Cost: 10,000
  • Singijeon’s Pulse Plating
    • 50 Health
    • Gain 5% of damage mitigated by Defense Matrix as Ultimate Charge.
    • Cost: 10,000
  • Nano Cola™ Nitrous
    • 50 Health
    • When you eject from your Mech, you gain 25% increased max Health and gain Nano Boost for 8s.
    • Cost: 11,000

Stadium Junker Queen

  • Gutpunch Gauntlet
    • 10% Weapon Power
    • While not holding Jagged Blade, Quick Melee deals 75% more damage and knocks back.
    • Cost: 4,000
  • Bigger Magnet
    • 10% Ability Power
    • Jagged Blade’s pull strength is increased by 35%.
    • Cost: 4,000
  • Dez’s Damage Dampeners
    • 25 Health
    • 50% Knockback Resist
    • When knocked back, gain 25% increased Move Speed for 3s.
    • Cost: 4,000
  • Monarch’s Decree
    • 5% Weapon Power
    • Commanding Shout grants you 15% Attack Speed.
    • Cost: 4,000
  • Tinker Tracksuit
    • 5% Cooldown Reduction
    • 10% Ability Lifesteal
    • Rampage and Carnage hits grant 10% Attack Speed for 4s.
    • Cost: 9,500
  • Rebellious Spirit
    • 25 Health
    • When Wound gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.
    • Cost: 4,000
  • Shred and Lead
    • 33% Max Ammo
    • 10% Weapon Lifesteal
    • When you Wound an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.
    • Cost: 10,000
  • Booming Voice
    • 25% Ability Power
    • 50% Commanding Shout]Radius
    • Commanding Shout will affect allies that are out of line of sight.
    • Cost: 11,000
  • Slicing Spree
    • 10% Move Speed
    • While within 12m of an enemy with Wound,  gain 10% Move Speed and 5% Attack Speed.
    • Cost: 4,000
  • Bloodhound Mask
    • 15% Weapon Power
    • Gain 5% Weapon Power for each enemy with a Wound within 12m.
    • Cost: 12,000
  • Scav Scraps
    • 50 Health
    • 5% Cooldown Reduction
    • [Carnage] and [Jagged Blade] impact grants Overhealth equal to 40% of the damage dealt.
    • Cost: 10,000
  • Undying Loyalty
    • 50 Health
    • 30% Commanding Shout Overhealth
    • Allies affected by Commanding Shout are healed for 5% of Junker Queen’s Life every second.
    • Cost: 10,000
  • Thick Skull
    • 50 Armor
    • While casting Rampage or Carnage, gain 50% Damage Reduction.
    • Cost: 10,000

Stadium Orisa

  • Electro Lights
    • 10% Attack Speed 
    • Recover from being Overheated 25% faster.
    • Cost: 4,000
  • Arcfinder
    • Energy Javelin deals 25% increased damage to enemies farther than 12m away.
    • Cost: 4,000
  • Charged Chassis
    • 25 Health
    • Fortify grants additional Overhealth equal to 10% of your max Life.
    • Cost: 4,000
  • Enhanced Target Sensors
    • Deal 25% more damage to enemies farther than 12m away.
    • Cost: 4,000
  • Elite Rotator Cuff
    • 10% Ability Power
    • 35% [Javelin Spin] Duration
    • Cost: 4,000
  • Siphonic Spear
    • When you deal damage with Energy Javelin, heal 10% of your max Life over 5s.
    • Cost: 4,000
  • Optimized Energy
    • 10% Weapon Power 
    • Critical Hits reduce your Heat by 5%.
    • Cost: 5,000
  • Refraction tiles
    • 25 Armor
    • While Javelin Spin is active, gain 50% damage reduction from beams.
    • Cost: 4,000
  • Solar Regenergy
    • After using an ability, restore Armor equal to 5% of your max Life.
    • Cost: 4,000
  • Efi’s Theorem
    • 20% Ability Lifesteal 
    • 50% Fortify Duration
    • Cost: 10,000
  • Hollagram Helmet
    • 50 Armor
    • When you use Fortify, allies within line of sight gain Unstoppable for 2s.
    • Cost: 10,000
  • 3D-Printed Lance
    • 15% Ability Power
    • Energy Javelin cooldown generation reduced by 15%, but each use generates 25 Heat.
    • Cost: 11,000
  • Oladele-Copter Blades
    • 15% Ability Power
    • While using Javelin Spin, gain free flight and 20% Move Speed.
    • Cost: 12,000

Stadium Reinhardt

  • Ironclad Cleats
    • 25 Armor
    • 5% Weapon Power
    • 40% Knockback Resist
    • Cost: 3,750
  • Boost Recycler
    • 10% Ability Power
    • If Charge is interrupted by the enemy, refund 50% of Charge’s cooldown.
    • Cost: 4,000
  • Crusader’s Cure
    • 25 Health
    • Using Charge cleanses all negative effects.
    • Cost: 3,750
  • Dampener Grip
    • 10% Ability Power
    • 10% Attack Speed
    • When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by 1s.
    • Cost: 10,000
  • Chimera’s Maw
    • 10% Ability Power
    • 50% Fire Strike Radius
    • Cost: 4,000
  • Overclocked Barrier
    • 25 Health
    • 20% Barrier Field Health
    • 20% Barrier Field Size
    • Cost: 4,000
  • Plan Z
    • 10% Weapon Power
    • Gain 3% Attack Speed every 100 missing Life, up to 30%.
    • Cost: 11,000
  • Gryphon Glider
    • 25 Health
    • 10% Ability Lifesteal 
    • You can now fly during Charge.
    • Cost: 10,000
  • Rocket Boots
    • 25 Health
    • Holding crouch increases the height of your next jump by up to 200%.
    • Cost: 4,000
  • Rocket Strike
    • 20% Ability Power
    • 50% Fire Strike Projectile Speed
    • Cost: 10,000
  • Infusion Generator
    • 25 Health
    • Increase Barrier Field Health by 100% of your max Life.
    • Cost: 10,000
  • Phoenix Protocol
    • 25 Health
    • Barrier Field regenerates 50% faster and begins regenerating 50% sooner after being destroyed.
    • Cost: 10,000
  • Hybrid Battery
    • 5% Weapon Power
    • Energy cannot be reduced below 20.
    • Cost: 4,000

Stadium Zarya

  • Beyond Barrier
    • 10% Ability Power
    • 20% Projected Barrier Range
    • Cost: 4,000
  • Blastproof Boots
    • 25 Health
    • 5% Move Speed
    • Particle Cannon’s secondary fire self-knockback is increased by 100% and no longer damages you.
    • Cost: 3,750
  • Lynx’s Datadrive
    • 25 Health
    • 15% Ability Power
    • Casting Projected Barrier on an ally refunds 20% of Barrier Cooldown.
    • Cost: 10,000
  • Jumper Cables
    • 25 Shields
    • 5% Ability Power 
    • After using a Barrier, start regenerating Shields instantly.
    • Cost: 4,000
  • Protein Shake
    • 25 Health
    • 15% Melee Damage
    • While Particle Barrier is active, become Unstoppable and Quick Melee knocks back enemies.
    • Cost: 4,000
  • Bigger Beam
    • 10% Weapon Power 
    • Particle Cannon’s primary fire range is increased by 20%.
    • Cost: 10,000
  • Superconductor
    • 25 Health
    • 15% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier)
    • 40% [Barrier] Duration
    • Cost: 10,000

Let us know what Items you pick for your favorite Tank in the Season 16 Stadium. Stay posted for more Items, Powers, Guides, and all the Overwatch 2 Season 16: Stadium information coming your way!

This article first appeared on Total Apex Gaming and was syndicated with permission.

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