One of the biggest mysteries since the launch of the Indigo Disk DLC has been the whereabouts of the mythical Pokémon Meloetta. Dataminers discovered there was an encounter in the DLC somewhere, but it took a while for anyone to work out how to trigger it. Thankfully, it’s now been uncovered and you can catch this mythical Pokémon right now.
We’ll explain how to find and catch Meloetta in the Pokémon Scarlet & Violet DLC.
Before you start, you may need to have completed the DLC’s main story before Meloetta will appear, but it’s not confirmed. If the below method isn’t working and you haven’t beaten the story, try finishing it and coming back.
What you need to do is head to a specific spot east of the outdoor classroom in the Coastal Biome, shown on the map above. In this grassy patch, there will be a bush that has a small whirlwind of leaves spinning around it – you’ll need to get quite close for the effect to appear.
Stand in the middle of this whirlwind of leaves and perform a spin in the same direction that the leaves are spinning – you can spin by rapidly moving your left analog stick in a circle. You must hold this spin for 30 seconds, just keep moving the stick at a steady pace at it should work.
Once you’ve finished the spin, immediately get out your camera by pressing down on the D-pad, then scroll through the camera filters using left and right on the D-pad to find the Sepia filter.
Look around you in a circle and after a few seconds you will start to hear Meloetta’s voice sing over the music, and you’ll spot Meloetta herself shortly thereafter. It will continue to sing its Relic Song for as long as it stays there, but you can battle and attempt to catch it by interacting with it.
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Well, well, well. Here we are again, folks – another day, another anti-cheat drama that makes you wonder if gaming in 2025 is more about fighting software conflicts than actual enemies. The latest casualty in this ongoing tech war? Players who dare to have both Battlefield 6 and Valorant installed on their systems, because apparently, that’s asking too much from our digital overlords. Battlefield 6 Anti-Cheat Faces Issues With Valorant: When Two Digital Bouncers Can’t Share the Same Door The Great Anti-Cheat Clash of 2025 So here’s the deal: EA’s shiny new Javelin anti-cheat system and Riot’s infamous Vanguard have decided they can’t play nice together. It’s like watching two overprotective security guards fighting over who gets to pat down the same customer – except in this case, the customer is your computer’s memory, and both systems think they’re the only ones qualified for the job. Phillip Koskinas, the head of Riot Games’ anti-cheat team, took to Twitter (sorry, “X” – because apparently we’re still pretending that rebrand worked) to explain this digital soap opera. According to him, “both drivers race to protect regions of game memory with the same technique.” Translation: they’re both trying to do the same thing at the same time, and your poor computer is stuck in the middle like a divorced parent dealing with custody issues. The irony here is absolutely delicious. EA implemented Secure Boot requirements and this fancy Javelin system specifically to keep cheaters out, but now it’s keeping legitimate players out too – just different ones. You can’t make this stuff up. When Anti-Cheat Systems Become the Real Enemy Let’s be brutally honest here: the fact that you can’t run two games simultaneously because their anti-cheat systems are having a territorial dispute is peak 2025 gaming nonsense. We’ve reached a point where the cure might be worse than the disease. Sure, cheaters are annoying, but you know what’s also annoying? Having your software police each other like paranoid roommates. The situation gets even more ridiculous when you realize this isn’t exactly a rare occurrence. During Battlefield 6’s open beta – which EA proudly claims was their “biggest ever” with over 500,000 concurrent players on PC – users were getting error messages telling them to uninstall Valorant entirely. Not close it, not minimize it – uninstall it. Because apparently, coexistence is too much to ask for in the modern gaming landscape. The Price of “Security Theater” Here’s where things get spicy: EA’s Javelin system reportedly blocked over 330,000 cheating attempts during that first beta weekend. Impressive numbers, right? But here’s the kicker – cheaters still got through. Hours after launch, hackers were already running wild with wallhacks, aimbots, and all the usual party tricks that make multiplayer gaming about as enjoyable as a root canal. This brings us to the uncomfortable truth that developers don’t want to talk about: perfect anti-cheat doesn’t exist. What we’re dealing with instead is elaborate security theater that inconveniences legitimate players while providing the illusion of protection. It’s like airport security, but for video games, and somehow even more frustrating. Valorant’s Vanguard: The Gold Standard Nobody Wants Speaking of Vanguard, let’s address the elephant in the room. Riot’s anti-cheat system has earned what you might generously call a “grudgingly respected reputation” among players. Sure, it works better than most, but it also runs at the kernel level with the kind of access that would make privacy advocates break out in cold sweats. The fact that two kernel-level anti-cheat systems can’t coexist without throwing digital tantrums should tell you everything you need to know about how invasive these systems have become. We’re essentially allowing game companies to install virtual bouncers that have root access to our computers, and now those bouncers are fighting each other. The Real Cost of the Anti-Cheat Arms Race What really grinds my gears about this whole situation is how it perfectly encapsulates the modern gaming industry’s approach to problem-solving: throw increasingly invasive technology at the issue and hope for the best. When that inevitably causes new problems, just shrug and tell players to deal with it. The Battlefield 6 and Valorant conflict isn’t just a technical hiccup – it’s a symptom of a larger disease. We’ve normalized the idea that playing video games should require us to modify BIOS settings, grant kernel-level access to multiple companies, and now, apparently, choose which games we’re allowed to have installed at the same time. Remember when gaming used to be simple? You bought a game, installed it, and played it. Now we need a degree in computer science just to figure out why our anti-cheat systems are beefing with each other. Looking Forward: A Band-Aid Solution The “fix” for now is embarrassingly simple: just close Valorant completely before launching Battlefield 6. Not minimize it, not put it in the background – close it entirely. It’s like being told you can’t watch Netflix while having Spotify open because they might get jealous of each other. This temporary solution highlights just how absurd the situation has become. We’re essentially managing a digital daycare where anti-cheat systems need to be kept separated to prevent fights. The fact that this is considered acceptable in 2025 is both hilarious and deeply depressing. The gaming industry has painted itself into a corner with these increasingly aggressive anti-cheat measures. Each new system needs to be more invasive than the last to stay ahead of cheaters, but at what point do we admit that the collateral damage isn’t worth it? 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It is no secret that NASCAR's current road-course package has not been very good. Aside from the mile-and-a-half tracks that were once the least competitive and exciting in the series, those races are the rare bright spot for the Next Gen Car since its inception in 2022. Shane van Gisbergen drove away to an 11.1-second win over Christopher Bell in Sunday's race at Watkins Glen and set multiple records in the process. While the racing was not particularly exciting, that was not what left former crew chief and current analyst Steve Letarte frustrated the most following the weekend. A recurring issue in each race over the weekend was drivers utilizing the runoff areas around the track and not staying on the traditional racing surface, which ultimately led to some crashes in Saturday's Xfinity race. "So, I hate track limits that have to be officiated," Letarte said on "Inside the Race." "Because I like tracks that you should just stay on the track. I didn't think it mattered. Now, I am team get-them-back-on-the-race-track-at-Watkins-Glen. I don't love the Watkins Glen that I see. ... I think Turn 1 is not as great of a corner with no exit respect or responsibility. You just blow the exit. I think the carousel is a much easier corner, being able to just go driver's left. "I also think Turn 6 is going — let me add, that I think the (Connor) Zilisch, SVG wreck between the last two corners (in the Xfinity Series race) happened because they left the track, and the Austin Hill wreck with Michael McDowell happened off the race track. Now, both could have been avoided, we can talk about who's at fault. What I'm saying is, I've never driven a lap at Watkins Glen. I can analyze what happens between the white lines." This comes one year after rumble strips were placed in Turn 1 to keep drivers from using the runoff area, and that clearly has not worked. As the field has got closer together, using up all the track has become a common way for drivers to establish momentum, especially as they prepare for the right-hander going into The Esses at Watkins Glen. The bottom line is NASCAR's road-racing product needs to get better and Letarte wants to see race cars "stay on the race track because I think it will be a better race." Van Gisbergen's historic dominance certainly does not help, but the overall road course product is not great. Whether NASCAR makes some changes to the runoff areas and enforces track limits remains to be seen, but that still may not be the biggest issue if the racing does not improve.
We all know Scottie Scheffler is the best golfer on the planet by a fairly large margin, but what makes him so much more consistent than other stars in professional golf? Bryson DeChambeau, one of Scheffler's biggest rivals in major championships, thinks he knows the answer. In Tuesday's appearance on "The Pat McAfee Show," DeChambeau detailed how Scheffler dominates the PGA Tour weekly. "He's got the best spin and distance control I've ever seen," DeChambeau said. "He controls the golf ball from a spin perspective so much better than everybody else. Like, if you're 175 yards out, and it's 10 miles [an hour] into the wind, he knows how to control the flight and spin to get that ball to land right next to the hole every time. Probably since Tiger [Woods], he's the best that we've seen." The stats confirm DeChambeau's breakdown. Scheffler has ranked first on the PGA Tour in strokes gained on approach in three straight seasons. He also ranks first in proximity to the hole and greens in regulation percentage over the last four years. Iron play is Scheffler's superpower, but it wasn't always that way. "I played with him in college a bunch, and I've said it before, but he's definitely improved since college for sure," DeChambeau said with a chuckle. "It's impressive to see what he's done, and we're all aspiring to do that. That's something I've gotta get better at. I can hit it farther than him. I can hit it probably straighter than him. I can make just as many putts as him, but, really, it's about my iron play right now and wedges to get a little more consistent." Iron play is the biggest indicator of success in professional golf. If you're giving yourself more birdie chances from close range than anyone in the field, you're going to have the best chance to win by Sunday afternoon. No one is better at hitting specific distances more consistently than Scheffler. Just look at how accurate he is. DeChambeau has the best chance to catch Scheffler as the best player in the world because he's elite off the tee and on the greens, but that won't happen unless he makes a major improvement to his iron game.
The Golden State Warriors and Chicago Bulls are two teams stuck in major limbo. On one end, the Warriors have not made any signifcant moves during NBA free agency, largely due to not finding a solution to Jonathan Kuminga's contract dilemma. On the other end, the Chicago Bulls have been stuck trying to find a solution for both Nikola Vucevic and Josh Giddey. Coincidentally, the two teams could very easily help each other, but it's looking like they won't. According to NBA insider Jake Fischer, the Warriors are not open to any sign-and-trades for Jonathan Kuminga that would force them to trade either Buddy Hield or Moses Moody. "Golden State values both players quite highly, sources say, while maintaining high expectations for both Hield and Moody to be consistent contributors who prove reliable in providing the necessary spacing to boost the Warriors' half-court offense in the postseason," Fischer said. Why Won't a Jonathan Kuminga Trade to the Chicago Bulls Happen? From Fischer's analysis and reporting, the Warriors refusing to trade either Hield or Moody will be the main reason why a trade does not happen between the Golden State Warriors and Chicago Bulls. "The Warriors' refusal to entertain the prospect of surrendering Hield or Moody in those circumstances are among the prime reasons that it's difficult to envision Golden State and Chicago ever finding common ground on a sign-and-trade construction that features Kuminga and Giddey switching teams," Fischer said. Are the Golden State Warriors Interested in Josh Giddey? It may have seemed like the Warriors' interest in Josh Giddey seemed to have come out of nowhere, but according to Fischer, their interest is genuine. However, if the team has to trade Hield or Moody, it won't be happening. "I'm told that the Warriors continue to value Giddey's skillset and have communicated their interest to the Australian point guard's representation. There simply does not appear to be a feasible pathway to such a trade … not right now," Fischer said. Simply stated, the Golden State Warriors are interested in trading for Josh Giddey, which would likely be for Jonathan Kuminga, but the salaries make it tough. "The base-year compensation issue alone makes it challenging before we even get to the limited salary-matching and outgoing player flexibility that Golden State is currently facing," Fischer concluded. The Warriors and Bulls still have over a month before training camp, but once the clock reaches September, then it may be short.
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