The spice level in REPO just hit another notch. Semiwork dropped a brand-new update vlog, and it’s packed with clarifications, sneak peeks, and spicy encouragement to push the limits of the game’s systems. Let’s break down the highlights—because this isn’t your average update. This is semi-chaos, semi-genius, and 100% REPO.
One of the biggest player questions has been, “When can we use the cart cannon?” The answer: right now—if you’re playing the beta version. While it was revealed in the last update vlog, Semiwork is once again reminding players that all the juicy features are live in the beta. If you need help accessing it, check out our step-by-step guide on Total Apex Gaming (you knew that plug was coming).
The beta is open to everyone, and semiwork encourages all players to test it out and provide feedback on their Discord. Why? Because this is the playground where updates get stress-tested, feedback gets collected, and fun (or chaos) gets unleashed.
Another topic of debate: the Museum of Human Art. Players were wondering why it looks so… empty. Semiwork clarified that it’s still a work in progress. Graffiti and art are being added piece by piece. But we’re really hoping to see lore drops sneak into this level. (Please, more Tax Man backstory. We’re begging.)
And where are the humans, anyway?
Let’s talk pain. Semiwork originally said that difficulty spikes would happen every 10th level, but they’ve changed it—now it’s every fifth level. These are called Moon Phases, and they crank everything up. Stronger monsters. Higher stakes. Way scarier encounters.
Luckily, your semi-bot upgrades will evolve alongside the challenge, keeping the game balanced without making things boring. (Because what’s the point if you’re breezing through without even overheating?)
Semiwork is loving the creative chaos players are bringing. One highlighted example? Some players discovered that putting the pocket cart inside the main cart, then dropping the cannon into the pocket cart, lets them use the cannon while still pushing the main cart. Boom. No need to stop moving to blast enemies. Just multitask your way through destruction.
Semiwork calls this “delightful,” and they want more. Break the game. Bend the systems. Make REPO your semi-bot playground.
The beta is not a finished update—it’s a proving ground. Semiwork is watching, listening, and clearly enjoying the madness. Whether it’s testing moon phase difficulty or finding new ways to weaponize carts, this dev team is embracing the weird with open arms. Are you? Of course you are, or semiwork wouldn’t be talking about it! So continue on with the weirdness!
Stay tuned at Total Apex Gaming for more REPO updates and developer reveals.
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