Holy circuits and alien tech! Housemarque just dropped their biggest gameplay reveal for Saros, and I’m practically vibrating with excitement over here. After absolutely demolishing our expectations with Returnal, these Finnish wizards are back with what looks like their most ambitious project yet. And guess what? We finally have a release date: March 20, 2026, exclusively on PS5 (with PS5 Pro enhancements, because of course).
Remember how Returnal’s Atropos was already trying to murder you in creative ways? Well, Carcosa makes that look like a peaceful vacation. This isn’t just any hostile alien planet – it’s a shape-shifting nightmare that literally changes every time you die. Talk about holding a grudge!
The Saros gameplay footage shows our protagonist Arjun Devraj (played by the fantastic Rahul Kohli) exploring what appears to be the ruins of an ancient civilization. But here’s where things get spicy: everything is twisted by some kind of eclipse-powered enlightenment. Because apparently, regular enlightenment wasn’t terrifying enough.
What really gets my sci-fi loving heart pumping is how Housemarque has crafted these environments. We’re talking multiple biomes, each one more hostile than the last, all shaped by this mysterious eclipse corruption. The visual design alone makes me want to immediately throw myself into danger just to see what other nightmarish beauty awaits.
Now here’s where the Saros gameplay really starts flexing. Housemarque took everything that made Returnal’s combat legendary and said, “Hold my coffee, we’re going deeper.”
This is where things get absolutely bonkers. Most games tell you to avoid enemy projectiles, right? Wrong! In Saros, you can activate the Soltari Shield with R1 and literally run into hostile projectiles to absorb their energy. It’s like they took the concept of “the best defense is a good offense” and flipped it into “the best defense is absorbing your enemy’s offense.”
Here’s something that made me audibly gasp: the Carcosan Power Weapons don’t just give you more firepower – they actively corrupt Arjun in the process. You charge these bad boys up using energy harvested from those same hostile projectiles (using that sweet DualSense adaptive trigger tech), then unleash devastating eclipse-fueled destruction.
The visual of Arjun’s right arm transforming into an alien weapon? Chef’s kiss That’s the kind of body horror sci-fi that gets my pulse racing!
Before each run, you get to choose your loadout from a mix of:
The gameplay footage showcases the Soltari Phosphorous Shotgun, and watching it melt those hostile ancient machines is pure satisfaction. But knowing Housemarque, this is probably just scratching the surface of their weapons arsenal.
One area where Saros is clearly stepping up its game is narrative depth. The Saros gameplay reveals multiple storytelling layers:
But here’s what has me most intrigued: they’re promising “more surreal and mysterious storytelling sequences” that they’re keeping under wraps. If you know Housemarque, you know they don’t make promises lightly.
Death in Saros isn’t just a reset button – it’s a learning opportunity. The “Second Chance” ability lets you use eclipse corruption energy to resurrect on your first death per run. But that’s just one piece of the permanent progression puzzle.
You can upgrade your Soltari combat suit and abilities between runs, ensuring you’re always growing stronger. No more feeling like you’re banging your head against the same wall over and over (looking at you, early Returnal trauma).
This isn’t just Housemarque going solo. They’ve assembled what they’re calling a “dream team” of collaborators:
The audio design alone in the gameplay footage is giving me chills. When Sam Slater describes it as “bold and innovative score unique in any medium today,” you know we’re in for something special.
The Saros gameplay footage was captured on PS5 at 60fps using Unreal Engine 5, and it’s still work in progress! If this is what “not final” looks like, I can’t even imagine what the finished product will deliver. Plus, PS5 Pro owners are getting enhanced versions – because why shouldn’t your alien planet look extra crispy while trying to murder you?
After diving deep into this gameplay reveal, I’m convinced Saros is going to be something truly special. Housemarque has taken everything that worked about Returnal – the tight combat, the mysterious atmosphere, the “just one more run” addiction – and amplAn error occurred during generation. Please try again or contact support if it continues.
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