IllFonic—the studio behind Friday the 13th: The Game, Predator: Hunting Grounds, and Ghostbusters: Spirits Unleashed—has officially declared its next dream project: a multiplayer Silent Hill game. Yes, really. The team that gave us Jason Voorhees hide-and-seek now wants to take on fog, trauma, and existential dread. And they want to do it asymmetrically.
CEO Charles Brungardt told TheGamer they’d “love to make a Silent Hill game,” and while it’s not a pitch Konami has greenlit, it’s a very public “we’re ready if you are.” The idea? Survivors vs. monster, but make it psychological. Or at least try.
IllFonic has built its entire brand on licensed asymmetrical horror. They’ve done the slasher thing. They’ve done the sci-fi hunter thing. They’ve even done the ghostbusting thing. So technically, they know how to build a game where one player ruins everyone else’s day.
But Silent Hill isn’t about jump scares or power fantasies. It’s about guilt, grief, and the kind of emotional rot you can’t shoot your way out of. Translating that into a multiplayer format is like trying to turn a funeral into a party game. It could work—but only if you’re willing to rethink what “winning” means.
Brungardt seems to get that. He says they’d want to “do it right,” which is corporate speak for “we know this fanbase will eat us alive if we mess it up.”
Picture four players trapped in a shifting nightmare, each haunted by their own personal flavor of regret. The fifth player? A living embodiment of that regret—custom-built to mess with the group’s sanity. Not just a monster, but a mirror. Not just a chase, but a reckoning.
IllFonic’s engine already supports dynamic environments, voice proximity, and evolving objectives. Add Silent Hill’s lore and you’ve got something that could be genuinely unsettling—if they resist the urge to turn it into foggy dodgeball.
No clue. Konami’s been weirdly open to Silent Hill experiments lately (Townfall, Ascension, Silent Hill 2 Remake), so it’s not impossible. But this is still a wishlist item, not a signed deal.
If IllFonic gets the call, they’ll need to bring more than mechanics. They’ll need restraint, atmosphere, and a willingness to let players sit with their own discomfort. If they can do that? Then maybe, just maybe, multiplayer Silent Hill won’t be the worst idea anyone’s ever had.
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