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Star Trek: Prodigy – Supernova Delisting Highlights Digital Ownership Fail
- Image of Star Trek: Prodigy, Courtesy of Outright Games Ltd.

Another day, another beloved game getting unceremoniously booted from digital storefronts. This time, it’s Star Trek: Prodigy – Supernova that’s getting the axe, and honestly? I’m not even surprised anymore. It’s like the gaming industry has developed a weird fetish for making games disappear faster than a redshirt in a Klingon encounter.

The tie-in game based on Nickelodeon’s animated series is officially getting delisted on September 27th, 2025. But hey, at least they’re giving us a heads up this time, right? That’s more courtesy than we usually get when publishers decide to nuke games from orbit.

The Last-Minute Shopping Spree Nobody Asked For

If you’ve been sitting on the fence about picking up this particular slice of Star Trek goodness, you’ve got until September 27th to make your move. After that? Well, it’s gone. Poof. Like it never existed in the first place – which is becoming disturbingly common in our digital-first gaming landscape.

The game originally launched back in 2022, tying into the Nickelodeon animated series that actually turned out to be pretty decent (shocking, I know). It featured the crew of the USS Protostar getting into all sorts of space shenanigans, complete with puzzle-solving, exploration, and enough Star Trek technobabble to make your head spin faster than the Enterprise at warp nine.

But here’s the kicker – and this is where my inner cynic really starts to show – this delisting feels particularly cruel because Prodigy itself got canceled and then miraculously rescued by Netflix. The show found new life, fans were celebrating, and then BAM! The game that was meant to complement it gets the digital death sentence. It’s like the universe has a twisted sense of humor.

Why Digital Game Preservation Makes Me Want to Scream Into the Void

Image of Star Trek: Prodigy, Courtesy of Outright Games Ltd.

Look, I get it. Licensing deals expire. Publishers don’t want to pay renewal fees. Money talks, and apparently, it’s telling everyone to walk away from perfectly playable games. But come on! We’re talking about a game that’s barely two years old getting tossed into the digital graveyard.

This whole situation perfectly encapsulates everything that’s wrong with digital game ownership. You don’t really “own” anything – you’re just renting it until some executive in a suit decides it’s not worth keeping the lights on anymore. Remember when you could buy a cartridge and know it would work forever? Pepperidge Farm remembers, and so do I.

The Prodigy game wasn’t some broken, unplayable mess either. Sure, it wasn’t going to win any Game of the Year awards, but it was a solid licensed game that actually respected its source material. In a world where most tie-in games are soulless cash grabs, that’s practically a miracle.

The Broader Picture: When Nostalgia Becomes Currency

What really grinds my gears about this whole mess is the timing. Star Trek is having a renaissance right now. Multiple shows are running, the fanbase is engaged, and there’s genuine excitement around the franchise again. And yet, here we are, watching a perfectly decent game get erased from existence because… reasons?

It’s not like this is some obscure title that nobody cared about. The game had its fans, especially among the younger crowd that the Prodigy series was targeting. But apparently, that’s not enough to justify keeping it available for purchase.

This delisting also highlights a larger issue with licensed games in general. They’re always living on borrowed time, trapped in a web of legal agreements and corporate politics that make their long-term survival about as likely as a Tribble staying out of trouble.

The Silver Lining (If You Squint Really Hard)

Here’s the thing, though – if you already own Prodigy: Supernova, you can still play it even after it gets delisted. That’s something, at least. Your copy won’t spontaneously combust on September 28th. It’s just that nobody else will be able to join the party.

And who knows? Maybe this delisting will turn the game into some kind of collector’s item in the digital space. Stranger things have happened in gaming. Though, I’d rather have a game that’s easily accessible to everyone than one that becomes a rare digital artifact.

The bottom line? If you’ve got even a passing interest in Star Trek or decent puzzle-adventure games, you might want to grab Prodigy: Supernova before it boldly goes where too many good games have gone before – into the digital void of licensing hell.

Because in this industry, today’s available game is tomorrow’s “wait, that used to exist?” conversation starter.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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