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Top 10 Best Classic Final Bosses
- Image from Shadow of the Colossus courtesy of Team Ico and Sony Interactive Entertainment

One of the most entertaining facets of video games is the “boss” encounter: bosses are notably stronger, more resilient enemies designed to culminate a stage (or a particular checkpoint). While bosses tend to require more skill, patience, and problem-solving compared to lesser stage enemies, a final boss will ideally dwarf all others in these areas (and more). The following list highlights some of the best final bosses from the “classic” era of gaming.

10. Dracula (Castlevania III: DC, 1990)

Image from Castlevania III courtesy of Konami

As the last mainline entry of Konami’s stellar (albeit notoriously difficult) platformer series on the NES, Castlevania III: Dracula’s Curse provides a very memorable – and appropriately challenging – final boss escalating through three distinct phases. Initially taking on his recognizable “human” form where he teleports around the room and hurls fireballs at players, Dracula’s second phase has the count transform into a floating, oversized mass of severed heads; eventually, at the third and final phase, Dracula becomes an even larger demonic creature resembling Pazuzu!

9. Sunstar (Mega Man V, 1994)

Not to be confused with Mega Man 5 (NES, 1992), this Game Boy title from 1994 distanced itself from its four prior entries by including an entirely new set of bosses (the “Stardroids”) instead of reusing ones from the mainline NES series. While the entire plot is eventually revealed to be once again engineered by central villain Dr. Wily, an interesting twist follows his traditional end-of-game defeat: the final boss turns out to be an ancient doomsday machine named “Sunstar,” who usurps Wily’s place and thrusts players into a surprisingly intense and challenging fight.

8. Giygas (EarthBound, 1995)

Pulling a tripleheader following two previous articles where I briefly discussed the SNES cult classic EarthBound, I feel the need to finally speak about what might be the game’s most infamous (and genuinely unsettling) moment: Giygas, the true antagonist and final boss. Without spoiling too much here, Giygas is a completely alien, incomprehensible, and despair-inducing nightmare that is leagues beyond all previously beaten bosses (and even beyond EarthBound‘s in-universe reality).

7. “True” Andross (Star Fox 64, 1997)

Assuming the player has taken and maintained a particular story route while progressing through all preceding levels and bosses in Star Fox 64, the second phase of the final showdown with Andross – seen as colossal, disembodied copies of his head and hands – will reveal his “true” form. To many players’ shock at the time, the mad scientist Andross is actually a giant, levitating brain that attacks with fleshy tendrils and launches out its still-connected eyeballs like heat-seeking missiles!

6. Ganon (TLoZ: Ocarina of Time, 1998)

Image from Legend of Zelda: Ocarina of Time courtesy of Nintendo

Now finally approximating his animalistic, then-more familiar appearance in prior Zelda titles, “Ganon” – the powered-up and demonic final form of the relatively human-looking Ganondorf – is a towering, chimeric beast wielding two equally massive blades. Essentially serving as the climax of the hero Link’s chronologically “first” battle with the menacing dark magician, the ominous presentation of the fight (including a stormy sky, raging fire, and Gregorian chanting-like music) is top-notch.

5. Nemesis (Resident Evil 3, 1999)

To expand on the #1 entry of my “top 10” countdown of Resident Evil enemies, the last confrontation with Nemesis – the ever-present antagonist of RE3 – is a thrilling set piece where players need to finally destroy the now-obscenely overgrown monster with a railgun before they can escape the nuclear bombardment of Raccoon City. Though playing out in a somewhat different (and, for some, less challenging) fashion in the 2020 remake, both versions of the battle are still very thrilling and – to an extent – cathartic final bosses that effectively close out the franchise’s “Raccoon City” arc.

4. Perfect Chaos (Sonic Adventure, 1999)

Standing in as the final boss of the Dreamcast‘s classic launch title Sonic Adventure, Perfect Chaos – the fully evolved form of Chaos, a strange amoeba-like being hailing from the ancient past – is a then-highly impressive feat of graphical rendering due to its completely translucent body in tandem with its truly titanic scale. Players are tasked with ramming into and dispersing Perfect Chaos as the golden “Super Sonic” while the former launches various projectiles and waterspouts to slow down the latter’s acceleration (and wasting rings needed to maintain said “Super” form).

3. Beiloune (Okage: Shadow King, 2001)

Despite being fairly average in terms of overall challenge, gameplay, and presentation, the final boss encounter with Beiloune – the previously unsuspected creator and master manipulator of Okage‘s revealed-to-be artificial setting – is an arguably great confrontation on a thematic level. Having learned of their entire existence being no more than a fabrication to serve the personal needs of Beiloune, the game’s heroes decide to directly challenge the essentially god-like being to not only fight for their survival but their freedom to exist and grow beyond Beiloune’s prison-like narrative.”

2. “God” (Silent Hill 3, 2003)

Effectively serving as the “grand finale” of the original Silent Hill games specifically focused on the Order (SH4 feeling more like an epilogue, and subsequent titles having questionable canonicity), the players once again do battle with a manifestation of the cult’s central deity. However, the leap from PS1 to PS2 allowed for a much more detailed (and gruesome) appearance than the “traditional-looking” final boss of the first game: the “god” now resembles a large and hideous skeletal creature missing its lower legs – but no less dangerous due to its massive size and ability to control fire.

1. Malus (Shadow of the Colossus, 2005)

Image from Shadow of the Colossus courtesy of Team Ico and Sony Interactive Entertainment

To pull a selection from yet another previous article of mine, “Malus” – the supposed name given to the sixteenth and final boss needed to be defeated in Shadow of the Colossus – is a simultaneously majestic and fear-inducing sight to behold. Initially appearing as a large tower-like structure situated at the far edge of an old citadel, players will be alarmed when they soon learn that the “landmark” is Malus, with the ensuing trek to reach the colossus (and eventual climb up its tall body after dodging its projectiles) being quite harrowing…yet also oddly melancholic and introspective.

This article first appeared on Total Apex Gaming and was syndicated with permission.

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All Roblox Own a Fish Pond Codes & Rewards—Every August 2025
Video Games

All Roblox Own a Fish Pond Codes & Rewards—Every August 2025

Look, I get it. You’re probably tired of scouring the internet for working Roblox codes only to find half of them expired and the other half leading to sketchy websites. Well, you’re in luck because we’ve done the heavy lifting for you. Own a Fish Pond might sound like the most mundane game ever created, but trust me, it’s surprisingly addictive once you get hooked (pun absolutely intended). This charming little Roblox experience lets you build your aquatic empire from scratch, collecting everything from tiny goldfish to massive great whites. And honestly, who doesn’t want to own a pet shark in their virtual pond? The best part? You don’t need to spend your precious Robux to get ahead, thanks to these handy codes that’ll give you free buckets, eggs, and other goodies. All Roblox Own a Fish Pond Codes Rewards—Every August 2025 Active Code, But Here’s The Kicker… Will It Still Work? Current Working Codes for Own a Fish Pond (August 2025) Before we dive into the good stuff, let me save you some frustration. These codes actually work as of August 2025, and we’ve tested every single one. No more wasting time on outdated lists from 2023 that somehow still rank on page one of Google. NEWEVENTTIMER – Grab yourself a Premium Bucket (This one’s fresh!) SOBLESSED3 – Another Premium Bucket because apparently the developers are feeling generous SOBLESSED2 – Yet another Premium Bucket (seeing a pattern here?) SOBLESSED – One more Premium Bucket for good measure Yeah, I know what you’re thinking. “Really? Four codes that all give the same reward?” But hey, that’s four free Premium Buckets you wouldn’t have otherwise, so I’m not complaining. These Premium Buckets are usually locked behind Robux paywalls, so getting them for free feels like winning the lottery. How to Actually Redeem These Codes Without Losing Your Mind The redemption process is thankfully straightforward, unlike some Roblox games that make you jump through seventeen hoops just to claim a free hat. First, launch Own a Fish Pond from your Roblox homepage. Once you’re in the game, look for the “Codes” button sitting pretty in the top-right corner of your screen. It’s hard to miss, but if you’re somehow blind to obvious UI elements like I sometimes am, just scan the top of your screen until you find it. Click that button, and a text box will pop up faster than you can say “fish sticks.” Type in your chosen code exactly as written above, then smash that “CLAIM” button like your virtual aquatic future depends on it. If the code works, you’ll see your reward pop up immediately. If it doesn’t, well, it probably expired while you were reading this article. What Makes Premium Buckets Worth Your Time? Premium Buckets aren’t just fancy containers with a shiny name. These bad boys contain some seriously rare fish that can transform your pond from a sad puddle into an oceanic wonderland. We’re talking about exotic species that would make Jacques Cousteau weep with joy. The randomized nature of these buckets means you could pull anything from a common fish that sells for pocket change to a legendary creature worth more Bubloons than you know what to do with. It’s basically gambling, but for kids, and somehow that makes it more acceptable in the gaming world. Previously Working Codes That Have Gone to the Great Digital Beyond Here’s where things get depressing. These codes used to work, but they’ve since expired faster than milk left in a hot car. Still, some players swear that expired codes occasionally work, so feel free to try them if you’re feeling lucky. WEFIXING gave you an Axolotl Bucket (RIP to this adorable code) BLOOPBLOOPBLOOP provided a Deep Sea and Axolotl Bucket combo FISHINGFIXED hooked you a Whale Bucket FISHINGUPDATE came with an Orca Egg and Stick Rod ECHOINGDEEP delivered a Whale Egg NESSIE included a Swordfish Egg and Stick Rod The list goes on, but honestly, dwelling on expired codes is like mourning a goldfish that died three years ago. Move on and focus on the working ones. Where to Find Fresh Codes Before Everyone Else If you want to stay ahead of the curve and snag codes before they spread across every gaming website on the internet, your best bet is joining the official Own a Fish Pond Discord server. The developers typically drop new codes there first, giving community members a head start on the free goodies. You could also bookmark this page because we actually update our lists when new codes drop, unlike some websites that seem to be permanently stuck in 2022. We’re not saying names, but you know who you are. The Bottom Line on Own a Fish Pond Codes Own a Fish Pond proves that sometimes the simplest concepts make for the most engaging games. Sure, it’s not going to win any awards for revolutionary gameplay, but there’s something oddly satisfying about watching your aquatic pets grow from tiny fry into massive sea monsters. These codes give you a legitimate shortcut to building your dream pond without emptying your Robux wallet. In a world where every mobile game wants to nickel and dime you to death, free stuff feels revolutionary. So grab these codes while they’re still working, build that pond empire, and remember that sometimes the best things in gaming come in the simplest packages. Even if that package happens to be a virtual fish pond that’s somehow more entertaining than half the AAA games released this year. Visit Total Apex Gaming for more game-related news.

Indiana Fever Star Had Words After Sophie Cunningham's Injury on Sunday
WNBA

Indiana Fever Star Had Words After Sophie Cunningham's Injury on Sunday

The Indiana Fever beat the Connecticut Sun 99-93 in overtime on Sunday, but Indiana guard Sophie Cunningham left the game with a right knee injury and did not return. Already playing without point guards Caitlin Clark, Aari McDonald and Sydney Colson, the blow to Cunningham continued a brutal trend of injuries in the Indiana backcourt during the 2025 WNBA season. All-Star guard Kelsey Mitchell took over for the Fever, tying her career high with 38 points — including 34 after halftime and 10 in overtime. Mitchell's heroics helped erase a 21-point deficit, the largest comeback win in franchise history. After the game, Mitchell opened up about the feeling of seeing Cunningham go down. She said it was like "deja vu," but it also served as motivation for the Fever star. Indiana Fever Playing for Each Other Amid Injuries "Seeing Soph go down, it fuels you if you care about your team and you care about the people in your locker room," Mitchell said. "I can’t even explain it to y’all," added the eighth-year WNBA veteran, full of emotion. "You just really got to care about the people that you play with. It just fuels who we are as people, and y’all get to see it as a team for us.” Cunningham is averaging 8.9 points, 3.6 rebounds and 1.8 made three-pointers per game this season. Her attitude aligns with Mitchell's words, too. Cunningham has been open about the responsibility she felt to stand up for Clark when the Fever and Sun met earlier in the season. Head coach Stephanie White also spoke about the team's resiliency after losing another player to injury. "They got something inside of them that you just can't teach," White said. "They bring it out of each other. It allows us to go through these incredibly tough times we're going through." Sophie Cunningham Injury Update White was not able to provide an update on Cunningham's status in the aftermath of the emotional overtime win on Sunday. She is expected to have an MRI on Monday to determine the severity of the injury, which occurred when Connecticut guard Bria Hartley fell and made contact with her standing right leg.

Warriors are testing Stephen Curry’s patience this offseason
NBA

Warriors are testing Stephen Curry’s patience this offseason

The Golden State Warriors are the only team that haven’t signed a player this summer, and that silence is beginning to test Stephen Curry’s patience. Back in February, the Warriors went all-in for Jimmy Butler. The idea was clear: show Curry the franchise was still about contending. Butler immediately gave the team toughness, shot creation and leadership, helping Golden State win 23 of its final 31 games and surge back into the playoff picture. For a moment, it looked like the dynasty still had life. But its run ended in the second round against Minnesota, and it was obvious the roster needed more. The offseason was supposed to be about capitalizing on the Butler trade. Instead, the Warriors stood still. Curry addressed the lack of movement at his annual basketball camp. “We have a really good team,” he said. “We do know we need some pieces to help get us to the next level.” For someone who usually avoids commenting on roster construction, it was a subtle but clear message. At 37, he knows the margin for error is thin, and running back, essentially, the same team doesn’t make much sense. The only notable change since the season ended is Kevon Looney’s departure to the Pelicans on a two-year, $16M deal. Looney wasn’t just a role player — he was part of the team’s culture, a steady rebounder and defender who represented continuity. Losing him without adding anyone else leaves Golden State even thinner up front. The draft brought Alex Toohey and Will Richards, but rookies and two-way contracts won’t swing a playoff race in a loaded Western Conference. The reason for the standstill is Jonathan Kuminga’s contract situation. He’s a restricted free agent, and negotiations have dragged on for weeks. Reports suggest Golden State offered a two-year, $45M extension, but Kuminga’s camp has considered taking the $7.9M qualifying offer, which would allow him to hit unrestricted free agency in 2026. That uncertainty has frozen the front office. Until his future is resolved, the Warriors have been unwilling to commit to other moves. Targets like Al Horford, De’Anthony Melton or even a reunion with Gary Payton II have been linked, but the franchise has remained stuck. The contrast with February is striking. Trading for Butler was a bold signal to Curry that the team was still willing to take risks to stay competitive. Now, the lack of urgency sends the opposite message. Meanwhile, rivals like the Timberwolves, Thunder and Nuggets have all added depth, and younger teams like Houston and San Antonio continue to load up with talent. Golden State is betting on internal chemistry, but that won’t be enough in a conference this stacked. Curry has always been the voice of patience, the one who trusts the process and avoids public frustration. But patience doesn’t last forever. Each season without reinforcements is another year of his twilight wasted. The Butler trade showed how much of a difference one addition can make; letting that momentum fade feels careless. Curry isn’t panicking, and he won’t issue ultimatums, but his words at camp carried weight. There’s still time before training camp, and Curry himself said he expects some movement by then,but the clock is ticking. When a player as measured as Curry hints at frustration, it matters. Golden State risks wasting more than just an offseason — it risks wasting the final years of one of the greatest players the game has ever seen.

Green Bay Packers: Matt LaFleur Delivers Dire Update on Running Back Marshawn Lloyd
NFL

Green Bay Packers: Matt LaFleur Delivers Dire Update on Running Back Marshawn Lloyd

As is the case heading into training camp every year, the Green Bay Packers, along with every NFL team, hopes that they will get through the preseason schedule unscathed by injury. However, as is the nature of football, injuries do happen and teams/players hope that none of them are too serious. Unfortunately, though, it is not uncommon for teams to lose a player or two (or more) for significant amounts of time in the regular season due to injuries they suffered during training camp. Such was the case last year for two of the Packers’ first three draft picks. First round pick Jordan Morgan missed some significant time before and during the season due to a shoulder injury and only appeared in six games. Third round pick Marshawn Lloyd had an even worse time, missing part of training camp with multiple soft tissues injuries. Then, when he finally returned for Week Two, he hurt his ankle and was placed on the injured list, missing multiple weeks. And if those injuries were not bad enough, right before he was set to come off of the injured list, Lloyd needed to have his appendix removed, ending his season. Green Bay Packers Running Back Marshawn Lloyd Got Injured Again on Saturday The only game in which Lloyd appeared last season, the one in which he injured his ankle, was Green Bay’s Week Two contest with the Indianapolis Colts. In that game, he had six carries for 15 yards. On Saturday, in the Packers’ preseason game against the Colts, Lloyd once again had six carries for 15 yards, though he did have one reception for 33 yards as well. And it was after that long catch that he was pulled from the game with what the team said at the time was hamstring tightness. This was not great news for Green Bay or their fans, as Lloyd had already missed the Packers’ first preseason game with a groin injury. And it sounds like, once again, he will not be healthy to start the season. Green Bay Packers Head Coach Matt LaFleur Says Marshawn Lloyd Will Be Out for a While When Lloyd was pulled from the game, everyone hoped that it was as a precaution and that he would not miss any time. After all, when healthy, he has shown flashes of being the burst runner that the Packers knew they were getting when they made him a top-100 draft pick. But in his press conference today, head coach Matt LaFleur told reporters that Lloyd is going to “miss some time,” which likely means he will not be ready for the season opener (again). This is, of course, not the news anyone wanted, and had many people saying that the second-year running back should see the same soft tissue specialist Christian Watson and Eric Stokes saw to solve their injury issues. But according to Matt Schneidman of The Athletic, he already did: “Lloyd visited the same facility in Madison, Wis., this offseason that helped wide receiver Christian Watson and former Packers cornerback Eric Stokes with their recurring soft-tissue injuries. Yet Lloyd missed this year’s preseason opener after suffering a groin injury in practice and dropped out of Saturday’s game with a hamstring injury.” What this means, of course, is that Lloyd is not doing anything wrong. He has gone, and is going, through a terrible stretch of bad luck when it comes to these injuries. It really is an unfortunate situation.