Creative Assembly is releasing Update 5.3 for Total War: Warhammer 3 on October 31, 2024, bringing a couple of Ogre-related mechanics reworks, a wave of brand-new magic items, and a free unit alongside several other changes and fixes.
Players of the Ogre Kingdoms will be able to take advantage of a reworked Bounty system, while everyone benefits from the overhauled Ogre Mercenary mechanics – the studio already detailed both of the Ogre reworks in the previous week, so this is nothing new. The same goes for a new unit introduced with this update, a Grave Guard halberd variant for the Vampire Counts.
There is a lot more to discover in this update, however, such as a list of brand-new magic items – some uniques among them – you will be able to find in your campaigns from now on.
Find the full Total War: Warhammer 3 Update 5.3 patch notes below.
The quality of mercenary units available now depends on the tier of the Ogre camp More mercenary units are now available from Ogre camps, including:
“We plan to release a large rework for the Ogre Kingdoms in the next DLC pack, alongside an extensive 'Mercenary Contracts' feature for Golgfag Maneater. Therefore, we felt the existing Contracts feature needed a refresh and were able to implement it ahead of that release.”
Generic Items:
Unique Items:
Previously, finishing the research of a technology while having a high tech rate could lead to the research getting “wasted” due to overflow. Creative Assembly has changed the system so that this is no longer the case.
“With our new system, when you finish researching a technology with surplus points, those extra points will be stored as 'research point surplus' in your technology tree. This surplus will then automatically be applied to the next technology you research. Enjoy the small (but now real) benefits of 5% research rate in the long, long run.”
“We've reworked how campaign movement range is displayed in an effort to improve clarity when moving and switching stances. Previously, movement range was shown as percentages, but it often represented a numeric value under the hood. To clarify this, movement range is now displayed as a numeric value, while bonuses will still be presented as percentages. This change should make entering and exiting stances much more understandable, especially when calculating the movement range you need!”
The following maps have been updated with removed or reworked trees:
Check out the official blog post for changes pertaining to multiplayer and balance.
More must-reads:
Get the latest news and rumors, customized to your favorite sports and teams. Emailed daily. Always free!