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Something funny happens during my hands-on with UFL. One game-tester discovers he’s been given unlimited in-game currency, so starts buying pack after pack of players.  Slowly, a crowd starts forming around him. They’ve stopped watching the other matches unfolding to spectate the opening of virtual soccer cards. This is the compelling, can’t-look-away ritual UFL is built on. But does it have a shot against the mighty EA FC? Due out in September on PlayStation 5 and Xbox Series X|S, UFL is a rare sports title that eschews the bulk of official teams, leagues, kits, and tournaments in favour of player-created ones. Take FC Ultimate Team, make it free-to-play, and you have UFL.  “Basically, it's like a fantasy,” says Eugene Nashilov, CEO at UFL developer Strikerz Inc., “so we wanted it to become this centerpiece of the product.” As with EA FC’s mega-popular mode, you create your dream starting 11 by competing in online matches to earn currency then spending it on the transfer market. No, you can’t guide Barcelon

This article first appeared on Video Games on SI and was syndicated with permission.

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