Something funny happens during my hands-on with UFL. One game-tester discovers he’s been given unlimited in-game currency, so starts buying pack after pack of players. Slowly, a crowd starts forming around him. They’ve stopped watching the other matches unfolding to spectate the opening of virtual soccer cards. This is the compelling, can’t-look-away ritual UFL is built on. But does it have a shot against the mighty EA FC? Due out in September on PlayStation 5 and Xbox Series X|S, UFL is a rare sports title that eschews the bulk of official teams, leagues, kits, and tournaments in favour of player-created ones. Take FC Ultimate Team, make it free-to-play, and you have UFL. “Basically, it's like a fantasy,” says Eugene Nashilov, CEO at UFL developer Strikerz Inc., “so we wanted it to become this centerpiece of the product.” As with EA FC’s mega-popular mode, you create your dream starting 11 by competing in online matches to earn currency then spending it on the transfer market. No, you can’t guide Barcelon