Alright, Battlefield fans, let’s talk Weapon Sling Gate. Yep, the beloved (and apparently overpowered) gadget for the Assault class has been nerfed ahead of the Battlefield 6 open beta, and honestly, it’s got the community buzzing louder than a helicopter in conquest mode.
For those who’ve spent less time obsessing over loadouts and more time actually touching grass (I see you, casual players), the Weapon Sling is a signature tool of the Assault class in Battlefield 6. Before the nerf, it allowed players to pack two primary weapons. Sounds incredible, right? Double assault rifles, sniper rifles, LMGs—whatever your heart desired, you could mix and match.
The idea was sound on paper, but turned out to be a little too good in practice. You know the type of “too good” I’m talking about. The kind that makes you think, “Uh, how did this make it past playtesting?” Turns out, the devs were thinking the same thing.
According to Battlefield Studios, feedback from the Battlefield Labs playtesters suggested the Weapon Sling was throwing the whole “class identity” concept out the window like an unwanted M67 grenade. The gadget’s flexibility made it feel like a cheat code for Assault players. Why focus on choosing specific weapons if you could just carry all of them?
The devs agreed. They issued a statement admitting that earlier iterations of the Weapon Sling “intruded on Class Identity” (which is nerd-speak for “it was broken”). Their solution? A nerf.
Here’s the breakdown:
It’s a big shift. No more doubling up on your favorite ARs or unleashing chaos with two sniper rifles (yes, some maniacs were actually doing this). Now, you’re going to have to get a little more creative with your loadouts.
But hey, it’s not all bad news. If you haven’t noticed yet, shotguns in Battlefield 6 are absolute monsters. I’m talking one-shot kills in close quarters, and even at medium range, they pack enough punch to shout, “Stay down!” twice before the enemy knows what hit them.
Not even close. While some players are already flooding forums with “RIP Assault Class” posts, you’ve still got plenty of firepower at your disposal. Here are a few loadout combos to keep your edge in battle:
This pairing gives you the chef’s kiss of short and medium-range capabilities. Blast enemies in close quarters with your SMG, then switch to the Carbine for those pesky long-range threats.
Feeling bold? A Carbine and Shotgun combo gives you versatility and power. Tear through tight spaces with the Shotgun, then rely on the Carbine to handle the outdoors.
No second weapon? No problem. DMRs are a fantastic all-around pick for players who like to dominate at medium range. Combine it with explosive gadgets for a loadout that’s tactical and deadly.
The nerf might feel like a significant step, but not everyone is satisfied. Some players are lobbying for the Weapon Sling to be removed entirely, arguing it still offers too much versatility compared to other Assault gadgets. Others feel the nerf was fair and keeps the Assault class balanced without neutering its potential.
The debate is ongoing, and it’s anyone’s guess whether more changes will drop before the game’s full release. If anything, this proves that Battlefield Studios is listening to its fanbase, even if that means taking away your favorite toys.
Love it or hate it, the Weapon Sling nerf is here, and there’s no going back—for now. Assault mains, you’ll need to stay sharp, adapt your strategy, and maybe (just maybe) expand those tactical horizons beyond double ARs. Meanwhile, the rest of us will enjoy the newfound balance as we dodge Shotgun shells in multiplayer.
What do you think? Was this nerf enough, or did it miss the target? Sound off in the Insider Gaming Forum and let us know if your Assault spirit has been crushed or reawakened.
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